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Battlefield Modding Tutorials BFMODS • View topic - SBD-T and Aichival-T Torpedos

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Feb 09, 2006 3:23 am 
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Posts: 18
I've tried making the torpedo on the SBD-t and aichival-t have the direct damage and splash damage of a B17 bomb. I've tried Active-ing the SBD/aichival and add template the bomb. I've tried Active-ing the projectile for the those planes, and add-templating. I've also tried editting the game.rfa for the material numbers and copying the "BIG_bomb.con" section and pasteing it in the torpedo.con.

I essentially am trying to make a bomber (the sbd/aichival), with one bomb (the torpedo) and have the same effect as one of the heavybomberbombs.

What am I doing wrong?


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PostPosted: Thu Feb 09, 2006 12:44 pm 
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Location: 1.80m above the ground
I think your best of doing it liek this:
ObjectTemplate.active Torpedo (which shoudl be the name of the torpedo projectile, im not sure if this is the one)
ObjectTemplate.material 123 (where 123 the the directhit material for the b17 bomb, look it up in the confiles of the b17 bomb)
ObjectTemplate.material2 124 (where 124 is the splashdamage material of b17 bomb, same goes here).
I think that ought to work.

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PostPosted: Thu Feb 09, 2006 3:01 pm 
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PostPosted: Thu Feb 09, 2006 4:02 pm 
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PostPosted: Thu Feb 09, 2006 5:55 pm 
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PostPosted: Fri Feb 10, 2006 3:28 pm 
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 Post subject: try this
PostPosted: Mon Feb 20, 2006 3:49 pm 
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Posts: 155
this does work

MaterialManager.material 851
MaterialManager.materialAttGroup 242
MaterialManager.materialDamage 100

ObjectTemplate.Active AircraftTorpedo
ObjectTemplate.damageType 1
ObjectTemplate.material 851
ObjectTemplate.material2 851
ObjectTemplate.radius 50


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