Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sun Aug 25, 2019 4:58 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: modding irving
PostPosted: Tue Dec 15, 2009 6:14 pm 
Offline
User avatar

Joined: Wed Feb 25, 2009 5:24 pm
Posts: 3
hi alle,

i am want to mod irving. but if i open Operation_Irving_001 i can't find objectspawn.con. and yes i re installet they game and i stille can't find they file.
i have traid to mod operation_Irving. I could find they map there, but of course u can't change the files thear. Can some on plz help me :oops: .


Top
 Profile Send private message E-mail  
 
 Post subject: Re: modding irving
PostPosted: Tue Dec 15, 2009 9:35 pm 
Offline

Joined: Fri Aug 01, 2008 1:01 am
Posts: 320
Location: Napoli / Italia
tankboy wrote:
hi alle,

i am want to mod irving. but if i open Operation_Irving_001 i can't find objectspawn.con. and yes i re installet they game and i stille can't find they file.
i have traid to mod operation_Irving. I could find they map there, but of course u can't change the files thear. Can some on plz help me :oops: .

Some maps only have a ObjectSpawnTemplate.con and not a ObjectSpawns.con. That's OK! Just mod it like you would and it will work.


Top
 Profile Send private message E-mail  
 
 Post subject: Re: modding irving
PostPosted: Wed Dec 16, 2009 3:48 pm 
Offline
User avatar

Joined: Wed Feb 25, 2009 5:24 pm
Posts: 3
but how can i ad more things to iving if i don't have they file???


Top
 Profile Send private message E-mail  
 
 Post subject: Re: modding irving
PostPosted: Wed Dec 16, 2009 7:10 pm 
Offline
User avatar

Joined: Thu Feb 05, 2009 7:54 pm
Posts: 487
Location: Germany
Open&Extract the irving.rfa . Then open&extract the irving_001.rfa on top of the first one (as it's the game patch).

Now you have all the files you need for modding with Ed42 or manually. You make your changes and then pack things up again in a .rfa ...

_________________
Kampagne XI - Vereinte Achsenmächte
Image Image
www.wargamer-project.de
xFire: wgpsenshi


Top
 Profile Send private message E-mail  
 
 Post subject: Re: modding irving
PostPosted: Sat Dec 19, 2009 7:21 pm 
Offline
User avatar

Joined: Wed Feb 25, 2009 5:24 pm
Posts: 3
ty it works now :D


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group