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Battlefield Modding Tutorials BFMODS • View topic - Mod installer

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Mod installer
PostPosted: Wed Aug 05, 2009 6:22 pm 
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I use the free clickteam ones cause they're so simple.

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 Post subject: Re: Mod installer
PostPosted: Wed Aug 05, 2009 8:42 pm 
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 Post subject: Re: Mod installer
PostPosted: Wed Aug 05, 2009 10:20 pm 
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:(

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 Post subject: Re: Mod installer
PostPosted: Sat Aug 08, 2009 6:48 am 
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I dislike the Clickteam one as it's just freeware and thus comes "with baggage". Every setup file gets this annoying "this setup has been created by blablabla. Stop using our free version and give us every last penny you got for two additional features in our full version." page in the end, plus, the "simplicity" limits you in the ways you can manipulate it.

Plus, Inno is OpenSource, which makes it way trustworthier over any other setup compiler...and even with Inno, some members of our project were reluctant in the beginning to accept the change from rar-modfiles to an installer, but in the end they did accept, as it really is cool. Just reads out the install path of BF from registry and thus installs the mod 100% correctly, which sadly still is one of the main causes newbies get CTDs when trying to play :roll: .

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 Post subject: Re: Mod installer
PostPosted: Sat Aug 08, 2009 8:38 pm 
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I personally don't like installers unless it's a pretty big mod (e.g. DC) because I like to know what files are put where EXACTLY. plus, say I saw a mod and only wanted a certain vehicle of gun from it. I have installer ALL of the files and then get what I want from it then delete it. it's kinda frustrating. who knows that's just my 2 cents.

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 Post subject: Re: Mod installer
PostPosted: Sun Aug 09, 2009 5:48 pm 
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Well, but usually it's also forbidden to extract single vehicles or guns from mods for your own mod ;) .

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 Post subject: Re: Mod installer
PostPosted: Sun Aug 09, 2009 5:51 pm 
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Everything he/I do is for himself/private projects. We steal because noone else knows or cares.

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 Post subject: Re: Mod installer
PostPosted: Sun Aug 09, 2009 5:55 pm 
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Private projects don't give me enough thrill. I need enough guys hooraying me, and the only way to get that is supporting a project and/or working/supporting a "big" mod team (currently BG42).

And yeah, that sounds egomaniac, but that's who I am ;) .

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Last edited by Senshi on Sun Aug 09, 2009 5:58 pm, edited 1 time in total.

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