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Quad 50 added on a mutt https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=5012 |
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Author: | Chefkoch [ Sat Jun 13, 2009 11:28 pm ] |
Post subject: | Quad 50 added on a mutt |
is it possible to make that the quad 50 can be added on a mutt an drive by it ??? |
Author: | Milo [ Sun Jun 14, 2009 1:03 am ] |
Post subject: | Re: Quad 50 added on a mutt |
no way ssm, csm its possible but will probably look unfitting |
Author: | [TKO]Twist [ Sun Jun 14, 2009 9:55 am ] |
Post subject: | Re: Quad 50 added on a mutt |
Why don't you use the Nancy? |
Author: | Urglub [ Sun Jun 14, 2009 1:21 pm ] |
Post subject: | Re: Quad 50 added on a mutt |
Becouse he "Want" and doesn't think. |
Author: | Chefkoch [ Mon Aug 03, 2009 7:35 pm ] |
Post subject: | Re: Quad 50 added on a mutt |
i want to create a mod, so ssm is not requied. How can i do this csm? |
Author: | Losnar [ Mon Aug 03, 2009 11:58 pm ] |
Post subject: | Re: Quad 50 added on a mutt |
Author: | Refuse2lose [ Tue Aug 04, 2009 3:13 am ] |
Post subject: | Re: Quad 50 added on a mutt |
add coordinates to position the quad. |
Author: | Senshi [ Sat Aug 08, 2009 6:28 pm ] |
Post subject: | Re: Quad 50 added on a mutt |
Oh come on. PLEASE just use your brain...just take a look at how every other vehicle is coded in the objects.con and then just transfer that to your project. You'll see that other vehicles with multiple passenger slots (almost) all work the same. If you stumble upon problems during that process, feel free to ask here and people will gladly help. Post your question, describe what you have already tried and what your code looks like atm and people also CAN help you. Shouting "I want something, how do I do it? Best you give me the finished code..." isn't that appreciated... |
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