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Deadalus Space Base 2 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4942 |
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Author: | mrhowdoimod [ Tue May 26, 2009 1:58 am ] |
Post subject: | Re: Deadalus Space Base 2 |
Author: | Sheppard [ Tue May 26, 2009 9:45 am ] |
Post subject: | Re: Deadalus Space Base 2 |
OOO, I'm scared now!!! |
Author: | toxicity [ Tue May 26, 2009 6:27 pm ] |
Post subject: | Re: Deadalus Space Base 2 |
Author: | Sheppard [ Tue May 26, 2009 7:14 pm ] |
Post subject: | Re: Deadalus Space Base 2 |
[sarcasm][/sarcasm] I hope? |
Author: | Milo [ Tue May 26, 2009 11:49 pm ] |
Post subject: | Re: Deadalus Space Base 2 |
raiven isnt nono nono has prooven himself that he is a hacker nono now is in exile ( dont ask me why ) |
Author: | toxicity [ Wed May 27, 2009 12:27 am ] |
Post subject: | Re: Deadalus Space Base 2 |
Author: | Milo [ Wed May 27, 2009 12:55 am ] |
Post subject: | Re: Deadalus Space Base 2 |
Author: | Boom [ Wed May 27, 2009 1:31 am ] |
Post subject: | Re: Deadalus Space Base 2 |
I have no beef with the HELLO clan. I just wanted recognition for the portable minigun turret code I created. Fortunately the website owner has posted a link to the [TKO] site so I am appeased Back on topic... your floating tower Ia Drang map does look like it took a LOT of time. I know from experience that positioning towers is very time consuming. The only way to effectively do it is to use the BattleCraft map editor so you can see where they're spawning. Did it really take you over a year to complete? I commend you on your effort though, well done. You know you can also use the LogTrap PCO to form bridges/walls/ceilings? It's quite useful... check out my post on it . |
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