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Battlefield Modding Tutorials BFMODS :: View topic - Change weapons
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Change weapons
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4788
Page 1 of 1

Author:  night [ Wed Mar 25, 2009 8:24 pm ]
Post subject:  Change weapons

Hi

I have ben looking at making the mig 17, cosair and huey main guns less powerfull but i cant get it to work i have ben reading the Basic Tutorials and tryed that out still not working could one of you guys help me with code for that for mig17.cosair and huey.

Could be a code with the XXX change it it it will fly to the moooooonnn :D

Thanks

Night

Author:  Sheppard [ Wed Mar 25, 2009 8:42 pm ]
Post subject:  Re: Change weapons

Find the names of the vehicles in objects.rfa, don't use the ingame ones they have most likely been changed slightly.
So for example (I'm not going to look-we teach you things here not do them for you, these aren't the right names)
ObjectTemplate.Active HueyGuns
ObjectTemplate.projectileTemplate CAR15Projectile (Should be alot less powerful than original)
Find the correct names for the vehicles/projectile, and repeat that for all three. If you don't already know how,

Author:  night [ Wed Mar 25, 2009 9:50 pm ]
Post subject:  Re: Change weapons

cant find em... :roll:

Author:  night [ Thu Mar 26, 2009 4:12 pm ]
Post subject:  Re: Change weapons


Author:  toxicity [ Thu Mar 26, 2009 5:19 pm ]
Post subject:  Re: Change weapons

StandardMesh? Try exploring the files and/or search the forums for "Where to find Object Materal" or just plain "Object Materal".

Author:  Sheppard [ Thu Mar 26, 2009 7:08 pm ]
Post subject:  Re: Change weapons

Game.rfa has the material manager stuff, you could make the projectile much less powerful there, but you'd have to edit how it affects each vehicle. The way I showed you, it will be much less powerful on everything.

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