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LogTrap Bridges & Walls <SSM> https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4786 |
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Author: | BoBD@N!tr¤ [ Fri Aug 28, 2009 3:53 am ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
Author: | [TKO]Twist [ Fri Aug 28, 2009 3:26 pm ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
The code it already there, it will trigger when someone glitches inside of the logtrap itself. True story, although hard to test. |
Author: | BoBD@N!tr¤ [ Tue Sep 01, 2009 11:13 am ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
I don't see how it can be triggered if you change the stick material with 3dsmax When i say "stick" i talk about the part of m1 and l1 meshes but the O_LogTrapW_stk1_m1 is a wreck part |
Author: | [TKO]Twist [ Tue Sep 01, 2009 1:18 pm ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
LightSpeed proved my theory that LogTraps are triggered when someone glitches inside. That was my point, but not your problem, Have you tried Holdobject 1 with the spawner? When used SSM there hasn't been a problem of falling or disappearing LogTraps at restart AFAIK. |
Author: | BoBD@N!tr¤ [ Tue Sep 01, 2009 2:38 pm ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
Author: | [TKO]Twist [ Tue Sep 01, 2009 5:11 pm ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
Author: | BoBD@N!tr¤ [ Tue Sep 01, 2009 7:14 pm ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
I tried that one too |
Author: | freddy [ Wed Sep 02, 2009 7:21 am ] |
Post subject: | Re: LogTrap Bridges & Walls <SSM> |
does it work to change the terrain ssm? a bit overkill maybe but you cold make the spawners fit with the terrain at the "ends" of the bridge and no one could see the changes ssm. |
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