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LogTrap Bridges & Walls <SSM> https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4786 |
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Author: | Boom [ Wed Mar 25, 2009 12:28 am ] |
Post subject: | LogTrap Bridges & Walls <SSM> |
Author: | freddy [ Wed Mar 25, 2009 1:46 am ] |
Post subject: | Re: Help modding LogTrap |
Author: | mrhowdoimod [ Wed Mar 25, 2009 1:57 pm ] |
Post subject: | Re: Help modding LogTrap |
Author: | freddy [ Wed Mar 25, 2009 2:06 pm ] |
Post subject: | Re: Help modding LogTrap |
Author: | [TKO]Twist [ Wed Mar 25, 2009 3:02 pm ] |
Post subject: | Re: Help modding LogTrap |
add a box to the stick |
Author: | Iced Earth [ Wed Mar 25, 2009 7:08 pm ] |
Post subject: | Re: Help modding LogTrap |
Gah, I'm not near my other PC so I can't check, but what about changing the material number? Say to something like of a ship, or a ground mat ID? Try giving it the same mat ID as concrete or something...so you can shoot all you want, but it won't damage the thing. ObjectTemplate.Active LogTrap ObjectTemplate.material 4 <--just a guess since I can't find out atm |
Author: | Sheppard [ Wed Mar 25, 2009 7:20 pm ] |
Post subject: | Re: Help modding LogTrap |
I have to think that giving the support stick no collision physics would make the logs fall as soon as the object spawned. |
Author: | Boom [ Thu Mar 26, 2009 8:02 am ] |
Post subject: | Re: Help modding LogTrap |
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