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Drawing Borders / Invisible Walls https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4774 |
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Author: | Sheppard [ Sat Mar 21, 2009 8:38 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
I thought static objects were visible in BFV SSM? Or is it only the towers since they're destructible? |
Author: | Iced Earth [ Sat Mar 21, 2009 8:47 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
Author: | Sheppard [ Sat Mar 21, 2009 8:51 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
I think they're statics... |
Author: | WhatThe [ Sat Mar 21, 2009 9:29 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
Author: | Sheppard [ Sat Mar 21, 2009 9:43 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
Damn...I though they were all destructible static objects. How are they PCO's if they have no entry? They don't do anything but blow up... |
Author: | Why Two Kay [ Sat Mar 21, 2009 9:56 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
Author: | Boom [ Tue Mar 24, 2009 2:46 am ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
Hahah, nice idea... the [TKO] server had an "underground only" version of Saigon 1968 a year or two ago... but we decided to open it up because the map as a whole is pretty awesome. I wouldn't bother with changing the "out of bounds" as that won't help very much. Use either logtraps or the PCO towers to block the exits. Invisible walls work just as well but will confuse anyone trying to get by them. One of the major drawbacks of trying to create an underground only map is that it is impossible to spawn PCO's below ground. They'll always be forced above ground! It's quite annoying... |
Author: | [TKO]Twist [ Tue Mar 24, 2009 4:04 pm ] |
Post subject: | Re: Drawing Borders / Invisible Walls |
I thought that was fixed by making them sea vehicles? |
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