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Battlefield Modding Tutorials BFMODS • View topic - Drawing Borders / Invisible Walls

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sat Apr 27, 2024 11:04 am

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 29 posts ]  Go to page 1, 2, 3, 4  Next
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PostPosted: Fri Mar 20, 2009 5:42 am 
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Joined: Thu Dec 11, 2008 10:02 am
Posts: 41
What I want to do is, Saigon 68 with the Tunnels as only play area.
So people should not be able to leave the tunnel system.
I figured 3 way to do that, without knowing how to execute them. =D
1. Using the spawn towers to block the entries - would work, yet look shady and unfitting
2. Getting the out of bounds to start tickling around the entries - no clue how to do that, haven't found anything in the tut area
3. Drawing invisble walls, either by simulating the map end at around the entries or possibly invisble objects blocking entries -
no clue, same as above


I would favor 2. or 3. and appreciate help, if anyone could give me.

Thanks!

Regards, Milo.


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PostPosted: Fri Mar 20, 2009 10:23 am 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
i´m not that familiar with BFV, but if its ssm you could pretty much spawn witch ever static object to block the entries as it will not be visible anyway.

if its csm maybe there is some glass or plank you could use.


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PostPosted: Fri Mar 20, 2009 3:14 pm 
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Posts: 41
hmmm, sounds good

is it possible to do it without adding the staticobjects.con to the patchfile... since it's kinda big

i read about just adding planerepair into objectspawntemplates.con and objectspawn.con ( like adding a vehicle )
which should work, so could it be the same here?

thanks in advance!


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PostPosted: Fri Mar 20, 2009 3:45 pm 
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Posts: 1226
Yeah, just make a few static objects that cover the entrance and add those to the OST.


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PostPosted: Fri Mar 20, 2009 3:54 pm 
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cool thanks!


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PostPosted: Fri Mar 20, 2009 4:52 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Yep they wont show up server side theyll just be running into something lol you should make a jeep or something shoot out and hit them to


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PostPosted: Fri Mar 20, 2009 10:13 pm 
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Posts: 34
Location: Germany
logtraps^^


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PostPosted: Sat Mar 21, 2009 12:19 am 
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