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Making it seek heat https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4718 |
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Author: | SexyLeapord [ Mon Feb 23, 2009 10:28 pm ] |
Post subject: | Making it seek heat |
Author: | mrhowdoimod [ Mon Feb 23, 2009 10:34 pm ] |
Post subject: | Re: Making it seek heat |
Author: | [TKO]Twist [ Tue Feb 24, 2009 6:06 pm ] |
Post subject: | Re: Making it seek heat |
Add it to the projectile, will not be visible server side. |
Author: | SexyLeapord [ Fri Feb 27, 2009 12:29 pm ] |
Post subject: | Re: Making it seek heat |
Author: | Urglub [ Fri Feb 27, 2009 2:20 pm ] |
Post subject: | Re: Making it seek heat |
SA7 is heatseeking in BFV if you didn't notice it?! But to make a boring thread shorter. For gods sake man, can't you read the objects.rfa all info is in there. ObjectTemplate.heatMaxTurnForce 0-255 * ObjectTemplate.heatMaxTurnForceVsAir 0-255 ** Heatseeking is working like a magnet, more value more seek. Values over 255 is quite non nice feeling once. *how much it turn towards a land/boat engine **how much it turn towards an air engine |
Author: | SexyLeapord [ Fri Feb 27, 2009 9:17 pm ] |
Post subject: | Re: Making it seek heat |
ty Urglub. I'm sry that i didn't notice the objects.rfa file has all the info. I'm kinda an idiot when it comes to this modding. And yes i did know the sa7 is heatseeking. But what i failed to tell you guys is that I made a quad50 MG shoot SA7 missiles but they wouldn't seek heat. SO i wanted to know how to make them seek heat. TY |
Author: | [TKO]Twist [ Fri Feb 27, 2009 9:24 pm ] |
Post subject: | Re: Making it seek heat |
But that answer was already answered in the other thread you made. EDIT : viewtopic.php?f=3&t=4611 ObjectTemplate.Active Quad50MG ObjectTemplate.AsynchronyFire 1 ObjectTemplate.velocity 100 ObjectTemplate.projectileTemplate sa7Projectile ObjectTemplate.magSize 200 ObjectTemplate.roundOfFire 2 Was the code given to you by BoBD@N!trĀ¤ |
Author: | Urglub [ Fri Feb 27, 2009 10:37 pm ] |
Post subject: | Re: Making it seek heat |
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