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Battlefield Modding Tutorials BFMODS • View topic - Creating new Weaponkits

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Fri Apr 19, 2024 10:57 am

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
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 Post subject: Creating new Weaponkits
PostPosted: Thu Feb 19, 2009 8:26 pm 
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PostPosted: Thu Feb 19, 2009 8:33 pm 
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Location: Levelland, Texas
What exactly happens when you try to use the kits? Try running the game in window mode so you can see the error message it makes when it crashes.

Also, be sure not to use two weapons on the same index in one kit. For example, you can't have both the AK-47 and the RPG/SMAW in the same kit. (note that I am mentioning DC kits used in BF42) (index = keyboard key used to select the weapon ingame)

In BF42 you can only have 6 selectable kits in the DesertCombat mod. Not sure how many you can put in BFV though...

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PostPosted: Thu Feb 19, 2009 8:44 pm 
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In a normal way 6, but with the C4/Trigger you have 7. Urglub made a kit with 12 weapons using that method. Anyway, you in BFV you can use any weapon together with another weapon. I mean you don't have that index thing in 'Nam.


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PostPosted: Thu Feb 19, 2009 9:00 pm 
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I can load the map, the minimap is plain white, so is the ground,
aswell as the weapon kit i tried to mod. ( all other kits
and objects work normally )

When i choose the "modded" kit, i got empty hands.^^

Please help! :P


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PostPosted: Fri Feb 20, 2009 9:22 pm 
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twist is da shit, his always right learn early Milo =)=)

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