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Mobile M60 Platform - BFV SSM https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4581 |
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Author: | Boom [ Wed Feb 04, 2009 6:26 am ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
Author: | WhatThe [ Fri Feb 06, 2009 2:44 am ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
explode on exit maybe? |
Author: | Urglub [ Sat Feb 07, 2009 6:29 am ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
That the first good thing I hear in this thread so far. |
Author: | Boom [ Tue Feb 10, 2009 1:39 am ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
I haven't tried that yet... but wouldn't it kill the soldier? I guess not if I reduce the explosion radius... hmmm EDIT: Just tried ObjectTemplate.DestroyOnExit 1 ... no effect Any other ideas out there? |
Author: | Losnar [ Tue Apr 14, 2009 7:15 pm ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
Author: | WhatThe [ Tue Apr 14, 2009 9:57 pm ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
that would be epic for calling in backup, you go like, I am by flag, just put down your scooter and cap it faster. |
Author: | Losnar [ Tue Apr 14, 2009 10:10 pm ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
Author: | Sheppard [ Wed Apr 15, 2009 9:45 am ] |
Post subject: | Re: Mobile M60 Platform - BFV SSM |
So if you kill p1 while p2 is in his pocket, do you get two kills or does p2 get an "is no more" ? |
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