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Battlefield Modding Tutorials BFMODS :: View topic - Op Irving ObjectSpawnTemp...
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Op Irving ObjectSpawnTemp...
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4536
Page 1 of 2

Author:  Shadow [ Sun Dec 14, 2008 11:08 pm ]
Post subject:  Op Irving ObjectSpawnTemp...

I have a problem to ssm irving.

1. In the WebFTP of the server i saw Operation irving + a patch file 001
and i cant delete the patch file, because it dont works than

2. i modified the map with bcv and took all files from the conquest folder (not spawnpointmanager...) and made a patchfile ...002
i tryed to run the server with irving... but it didnt work(after ca 3|4 it breaks up)

3. i tryed it with the original objectspawntemplate file, but it still didnt work

4. i took the objectspawntemplate from the patchfile 001 and modified it for me...it still didnt work

... the problem is denfinitely the objectspawntemplates.con

PS: dont mind my bad english^^

Author:  Why Two Kay [ Mon Dec 15, 2008 1:38 am ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

For somebody else with BFV installed: Does Operation Irving, by default patches, have a _001 file already there?

If so, you have to create a new _002 and that's where you do your modding. Under NO circumstances can you make changes in Battlecraft and expect that to work Server-Side, because it gets confused about patch files. You can definitely not save a Battlecraft map as _002, as that will make the server think it's a whole new map and clients will not exactly have much success in play.

Most of the modding needs to be done in a text editor only.

Author:  NDJason2009 [ Mon Dec 15, 2008 2:35 am ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

Yes, there is a 001 patch for Irving. All BFV maps except for Fall of Saigon, Defense of Con Thien, Saigon '68, and Operation Cedar Falls have a patch by default. I believe those 4 maps were released in patches of the game after its release.

Author:  Why Two Kay [ Mon Dec 15, 2008 4:07 am ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

Yeah, if so, do as I said above. Just make your _002 file manually, and insert the files necessary for modding.

Author:  Shadow [ Mon Dec 15, 2008 10:17 pm ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

i tryed this: i took the patchfile operation_irving_002 with the original folder structure (Conquest) and a empty ObjectSpawnTemplates.con

I uploaded that and i got an error again.

why? overwrites the server the complete ObjectSpawnTemplates.con?

pls give me an example .rfa patchfile for irving (with conquest folder and the objectsspawntemplates.con)

ty

Author:  NDJason2009 [ Mon Dec 15, 2008 10:35 pm ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

Your copy of the OST.con must contain all of the same templates as the 001 patch file.

Try doing this tutorial. It will give you a good start to making patch files.


Author:  [TKO]Twist [ Tue Dec 16, 2008 6:51 pm ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

That's not true, I've did server side mods with just the OST.con. But Shadow probably messed up his file structure

Author:  NDJason2009 [ Tue Dec 16, 2008 9:31 pm ]
Post subject:  Re: Op Irving ObjectSpawnTemp...

I didn't say you couldn't. What I said was that you couldn't remove or add templates, your OST.con file has to have the same templates as the one in the 001 patch. The tutorial is just a good start for learning what to do if you've never done it before.

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