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Battlefield Modding Tutorials BFMODS :: View topic - Question with modding an already modded map.
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Question with modding an already modded map.
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4389
Page 3 of 3

Author:  toxicity [ Thu Sep 18, 2008 9:27 pm ]
Post subject:  Re: Question with modding an already modded map.


Author:  MR PINK BALLS [ Thu Sep 18, 2008 10:19 pm ]
Post subject:  Re: Question with modding an already modded map.

Go into the objects.con and go to solider kits from ther you can look through all the kits and see what they have so you can recognize them

Author:  Urglub [ Fri Sep 19, 2008 1:21 am ]
Post subject:  Re: Question with modding an already modded map.


Author:  Sheppard [ Tue Sep 23, 2008 10:44 am ]
Post subject:  Re: Question with modding an already modded map.

lol, toxic, next time you have a question just ask me on xfire :lol: Also, urg, will that exploding soldier code at the bottom work with 1942 also?

Author:  Urglub [ Tue Sep 23, 2008 1:18 pm ]
Post subject:  Re: Question with modding an already modded map.

No, it has to be adapted to 1942 to work.
No topless guy in 1942.

Author:  Sheppard [ Tue Sep 23, 2008 7:15 pm ]
Post subject:  Re: Question with modding an already modded map.

Yea, I know..... I meant the exploding part.....like replace .Active NVAArmyA1 with any 1942 soldier. Unfortunately, it makes the whole team suicide bombers......hey, if only i did DC..... :lol:

Author:  Urglub [ Tue Sep 23, 2008 7:17 pm ]
Post subject:  Re: Question with modding an already modded map.

Medic or Sniper or AT or Engy or assault you can select betwin.

Author:  Sheppard [ Tue Sep 23, 2008 7:26 pm ]
Post subject:  Re: Question with modding an already modded map.

oooo, i thought it was the solider, not the kit. That helps.

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