Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Question with modding an already modded map. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4389 |
Page 3 of 3 |
Author: | toxicity [ Thu Sep 18, 2008 9:27 pm ] |
Post subject: | Re: Question with modding an already modded map. |
Author: | MR PINK BALLS [ Thu Sep 18, 2008 10:19 pm ] |
Post subject: | Re: Question with modding an already modded map. |
Go into the objects.con and go to solider kits from ther you can look through all the kits and see what they have so you can recognize them |
Author: | Urglub [ Fri Sep 19, 2008 1:21 am ] |
Post subject: | Re: Question with modding an already modded map. |
Author: | Sheppard [ Tue Sep 23, 2008 10:44 am ] |
Post subject: | Re: Question with modding an already modded map. |
lol, toxic, next time you have a question just ask me on xfire Also, urg, will that exploding soldier code at the bottom work with 1942 also? |
Author: | Urglub [ Tue Sep 23, 2008 1:18 pm ] |
Post subject: | Re: Question with modding an already modded map. |
No, it has to be adapted to 1942 to work. No topless guy in 1942. |
Author: | Sheppard [ Tue Sep 23, 2008 7:15 pm ] |
Post subject: | Re: Question with modding an already modded map. |
Yea, I know..... I meant the exploding part.....like replace .Active NVAArmyA1 with any 1942 soldier. Unfortunately, it makes the whole team suicide bombers......hey, if only i did DC..... |
Author: | Urglub [ Tue Sep 23, 2008 7:17 pm ] |
Post subject: | Re: Question with modding an already modded map. |
Medic or Sniper or AT or Engy or assault you can select betwin. |
Author: | Sheppard [ Tue Sep 23, 2008 7:26 pm ] |
Post subject: | Re: Question with modding an already modded map. |
oooo, i thought it was the solider, not the kit. That helps. |
Page 3 of 3 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |