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oh-6 with zippo flamethrower https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4307 |
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Author: | Urglub [ Sat Aug 23, 2008 7:44 pm ] |
Post subject: | Re: oh-6 with zippo flamethrower |
It can't be visible. Clients know only of the knife projectile that horns have, how can they show a flame. All server is doing is dealing damage from flames, no visible graphic at all will be seen by clients. Read up on what's clientside and what's serverside. |
Author: | andrewvw [ Sat Aug 23, 2008 7:47 pm ] |
Post subject: | Re: oh-6 with zippo flamethrower |
ty for explaining =) i feel better now lol but just to make sure.. when i use zippo the flames r visible for it right? |
Author: | Urglub [ Sat Aug 23, 2008 7:56 pm ] |
Post subject: | Re: oh-6 with zippo flamethrower |
Everything you "don't change" is visible for clients. Everything you "change" that's normaly visible for clients are not visible for clients anymore. Shooting a shell with a Sheridan that's replaced with flames will only show half a sec of org. shell then nothing. Shell will disapere and you will not see where you hit. This is stupid ss modding at it's worst when it's done like this. Keeping projectiles, isheatseeking, velocity, drag and gravity on all visible bullets help, now they will be visible for all clients and they know what they hit. |
Author: | [TKO]Twist [ Sun Aug 24, 2008 9:01 am ] |
Post subject: | Re: oh-6 with zippo flamethrower |
I though isHeatSeeking isn't visible either. |
Author: | Urglub [ Sun Aug 24, 2008 1:54 pm ] |
Post subject: | Re: oh-6 with zippo flamethrower |
Did anybody say anything differant? Changing isheatseeking fucks up graphic bigtime. |
Author: | [TKO]Twist [ Sun Aug 24, 2008 5:37 pm ] |
Post subject: | Re: oh-6 with zippo flamethrower |
Ok, I though you said that. |
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