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BFV Jetpack https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4249 |
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Author: | donjuanzx9 [ Sun Apr 19, 2009 6:02 pm ] |
Post subject: | Re: BFV Jetpack |
I did this and didnt work is this correct? C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\Archives\objects RFA\HandWeapons\AVMine\objects CON i added this to bottom of all the other code and repacked. ObjectTemplate.active AVMine ObjectTemplate.addTemplate MuttHorn ObjectTemplate.SetPosition 0/1/-.5 ObjectTemplate.SetRotation 180/0/100 ObjectTemplate.active USLandMine ObjectTemplate.addTemplate MuttHorn ObjectTemplate.SetPosition 0/1/-.5 ObjectTemplate.SetRotation 180/0/100 rem *** Mine rocket *** ObjectTemplate.Active MuttHorn objectTemplate.heatAddWhenFire 0.01 objectTemplate.coolDownPerSec 0.05 objectTemplate.timeDelayOnOverHeat 20 ObjectTemplate.InputFire c_PIAltFire ObjectTemplate.reloadtime 0.01 ObjectTemplate.roundOfFire 10 ObjectTemplate.fireOnce 0 ObjectTemplate.fireingForce 60 ObjectTemplate.recoilSpeed 15 ObjectTemplate.recoilSize 50 this is my video on youtube got a beep now and then but thats it,and only as nva.. http://www.youtube.com/watch?v=I0gh09tk ... annel_page |
Author: | [TKO]Twist [ Sun Apr 19, 2009 7:52 pm ] |
Post subject: | Re: BFV Jetpack |
Check your code, it says altfire. That means rightclick |
Author: | donjuanzx9 [ Sun Apr 19, 2009 9:54 pm ] |
Post subject: | Re: BFV Jetpack |
Right click did nothing no matter what i did, but left click worked once in awhile like my video shows. could it be changed to just fire?and what would the code look like if it could? |
Author: | helloclan13 [ Sun May 10, 2009 6:47 pm ] |
Post subject: | Re: BFV Jetpack |
Author: | Urglub [ Tue May 12, 2009 4:58 pm ] |
Post subject: | Re: BFV Jetpack |
Mines have differant angels, you guess the rest. |
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