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Poe SP how would I?uh60 q https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3993 |
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Author: | MR PINK BALLS [ Fri Sep 12, 2008 1:12 am ] |
Post subject: | Re: Poe SP how would I?uh60 q |
deuuyaaa the vehicle complex thats what I was gunna say |
Author: | Bongholio [ Fri Sep 12, 2008 3:00 am ] |
Post subject: | |
Well instead of saying duyeah gunna say,... inject some code in this mofo? I need the napalm to reload automatically sucks only having 3(bots have unlim ammo so only fair I do). I am jack of many trade master of none. How could I make the crate switch with the napalm there is 30 of them? Now I screwed my own damn ugly crap up trying to use freddies thing helo wont reload napalm even from the airfield. Arrrh |
Author: | Losnar [ Fri Sep 12, 2008 4:08 am ] |
Post subject: | Re: Poe SP how would I?uh60 q |
Author: | Bongholio [ Fri Sep 12, 2008 5:28 am ] |
Post subject: | |
drunken anger filled post removed (but preserved for posterity by the mad quoter)lol thanks mr.bunny |
Author: | Losnar [ Fri Sep 12, 2008 6:27 am ] |
Post subject: | Re: Poe SP how would I?uh60 q |
Author: | Refuse2lose [ Tue Mar 24, 2009 4:55 am ] |
Post subject: | Re: Poe SP how would I?uh60 q |
CSM: I have increased the mag size on skyraider for napalm and added it to our ArA minimod and each time it gets droped, the sound starts looping. I have looked for the napalm sound script file, and i see one in grenadeaxis. I see there is a soundscript in e_napalm is explnapalm. I see the projectile is defined in the weapons.con of the F4phantom. Have i overlooked where the soundscript is? Also debugging question: what does this mean "trying to create objecttemplate napalm from object/vehicles/air/f4phantom/weapons.con(53) already in objects/handweapons/grenadeaxis/objects.con - deactivates napalm" (Note i changed the axis grenade projectile to napalm) Any ideas? Can the endeffect impact the sound? |
Author: | Refuse2lose [ Wed Mar 25, 2009 6:40 pm ] |
Post subject: | Re: Poe SP how would I?uh60 q |
If i make the maps bfv custom maps, there is no problem with the sound on the multiple napalm drops. But as soon as i run the maps in the minimod (note minimod does not have a sound file in it) i get looping. Anyone, anyone... |
Author: | Refuse2lose [ Mon Mar 30, 2009 9:57 pm ] |
Post subject: | Re: Poe SP how would I?uh60 q |
Now see, I know how to fix this on a custom map. But not on a mini mod where i have a separate objects.rfa file in the pathway. bump |
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