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Battlefield Modding Tutorials BFMODS :: View topic - Poe SP how would I?uh60 q
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Poe SP how would I?uh60 q
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3993
Page 2 of 2

Author:  MR PINK BALLS [ Fri Sep 12, 2008 1:12 am ]
Post subject:  Re: Poe SP how would I?uh60 q

deuuyaaa the vehicle complex thats what I was gunna say :neutral: :?

Author:  Bongholio [ Fri Sep 12, 2008 3:00 am ]
Post subject: 

Well instead of saying duyeah gunna say,...
inject some code in this mofo?
I need the napalm to reload automatically sucks only having 3(bots have unlim ammo so only fair I do).
I am jack of many trade master of none.
How could I make the crate switch with the napalm there is 30 of them?
Now I screwed my own damn ugly crap up trying to use freddies thing
helo wont reload napalm even from the airfield.
Arrrh

Author:  Losnar [ Fri Sep 12, 2008 4:08 am ]
Post subject:  Re: Poe SP how would I?uh60 q


Author:  Bongholio [ Fri Sep 12, 2008 5:28 am ]
Post subject: 

drunken anger filled post removed (but preserved for posterity by the mad quoter)lol
thanks mr.bunny

Author:  Losnar [ Fri Sep 12, 2008 6:27 am ]
Post subject:  Re: Poe SP how would I?uh60 q


Author:  Refuse2lose [ Tue Mar 24, 2009 4:55 am ]
Post subject:  Re: Poe SP how would I?uh60 q

CSM:

I have increased the mag size on skyraider for napalm and added it to our ArA minimod and each time it gets droped, the sound starts looping.

I have looked for the napalm sound script file, and i see one in grenadeaxis.

I see there is a soundscript in e_napalm is explnapalm.

I see the projectile is defined in the weapons.con of the F4phantom.

Have i overlooked where the soundscript is?

Also debugging question: what does this mean "trying to create objecttemplate napalm from object/vehicles/air/f4phantom/weapons.con(53) already in objects/handweapons/grenadeaxis/objects.con - deactivates napalm"

(Note i changed the axis grenade projectile to napalm)

Any ideas?

Can the endeffect impact the sound?

Author:  Refuse2lose [ Wed Mar 25, 2009 6:40 pm ]
Post subject:  Re: Poe SP how would I?uh60 q

If i make the maps bfv custom maps, there is no problem with the sound on the multiple napalm drops.

But as soon as i run the maps in the minimod (note minimod does not have a sound file in it) i get looping.

Anyone, anyone...

Author:  Refuse2lose [ Mon Mar 30, 2009 9:57 pm ]
Post subject:  Re: Poe SP how would I?uh60 q

Now see, I know how to fix this on a custom map. But not on a mini mod where i have a separate objects.rfa file in the pathway.

bump

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