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Battlefield Modding Tutorials BFMODS • View topic - Adding Vehicles from WW2, EOD and POE to BFV

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Feb 11, 2008 8:47 pm 
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Ok, So theres this cool cobra in eod that I want to put into my server both SSM and CSM. We have a bfv server and I have seen SSm elsewhere WW2 vehicles in the bfv server.

I have looked for this on the forums and could not see the answer. (I believe there is an issue with modding POE items in BFV).

Has anyone succussfully imported items? I would think the objects have to be set up in the objects.rfa file, prolly damage in game.rfa, not sure about sounds etc. Is it simpler than this?


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PostPosted: Tue Feb 12, 2008 7:19 am 
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Play WWII with BFV maps and vehicles work.

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BFV SSM on server 66.55.142.243
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PostPosted: Tue Feb 12, 2008 9:00 am 
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So I assume that means changing the map to include for example ww2 objects?

Then the sounds etc. need to be pulled in.

Are there instructions on how to do this or a tutorial?


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PostPosted: Tue Feb 12, 2008 9:06 am 
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Hmm, you read backwards?
Play with WWII.
Then you can ad BFV vehicles SS.

Play with BFV.
Now you can't ad any WWII vehicles SS.

If running a mod server, you also have access to org vehicles.
If running a org server, you don't have access to mod vehicles.

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PostPosted: Tue Feb 12, 2008 9:46 pm 
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There are various languages that read right to left, and sometimes this stuff reads that way - so yes i read backwards i guess.

If I can restate then:

i can open any eod map and insert a heuy or bfv vehicle.

But I cannot open bfv and add an eod vehicle.

What I saw last week was ww2 vehicles in flaming dart. This is why i read backwards. So is the assumption then, that if i had ww2 mod when i connected to that server, that the server had ww2 objects, sounds, etc. imported into the bfv files. (wouldnt that create a new mod?) would that work so long as i had the ww2 mod.


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PostPosted: Wed Feb 13, 2008 7:04 am 
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Did you downloaded stuff for that map?


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PostPosted: Wed Feb 13, 2008 7:39 am 
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PostPosted: Wed Feb 13, 2008 7:57 am 
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