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Battlefield Modding Tutorials BFMODS :: View topic - Radar
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Radar
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3779
Page 1 of 5

Author:  Refuse2lose [ Sun Feb 03, 2008 3:31 am ]
Post subject:  Radar

I know this topic has been discussed in BF, but all the threads discuss adding the sonar from the destroyer to create radar in other objects.

In bfv all the aircraft have jet radar templates usually in the objects.rfa under the complex sections. Ie. skyraidercomplex.

I have attempted csm to add the radar, give it a position to the skyraider but everytime it fails. Is this something that has to be changed in the objects.rfa file?

Suggestions would be great.

Also - I added the gun from the front of the pbr to an ac-47 underneath the rear of the plane. The plane when I get in says 7 positions, but only way to access the position is from outside the plane at the tail. Has anyone been able to develop the 7th position or even use an existing position in the plane etc. so that by pressing the number of the position, it actually moves the soldier to that position?

I put the gun also near the pilot and the number 2 position automatically goes to that position.

The other way this worked was in the 4th position where i pressed E, I actually was in the plane but no position. By laying down on the floor and pressing E i got into the 7th position. Is there a way to remove that minigun in the 4th position so it defers to the 7th position?

Author:  Losnar [ Sun Feb 03, 2008 7:37 am ]
Post subject:  Re: Radar


Author:  [TKO]Twist [ Sun Feb 03, 2008 10:37 am ]
Post subject:  Re: Radar


Author:  Losnar [ Sun Feb 03, 2008 10:56 am ]
Post subject:  Re: Radar


Author:  [TKO]Twist [ Sun Feb 03, 2008 6:11 pm ]
Post subject:  Re: Radar

nvm, for the AC removetemplate 22 and 21 are for the miniguns TY!

Author:  Refuse2lose [ Mon Feb 04, 2008 6:08 am ]
Post subject:  Re: Radar

Sweet radar code, works nicely.

Im currently working on putting the skyraider guns on the ac-47, i guess csm ill have to create a separate .con for a new ac-47. Not sure why i cant switch over the bombs to the alternate fire.

Any ideas?

Author:  Losnar [ Mon Feb 04, 2008 6:27 am ]
Post subject:  Re: Radar


Author:  Refuse2lose [ Mon Feb 04, 2008 7:30 am ]
Post subject:  Re: Radar

hmm

So is the remove the template code on that mini gun is:

objecttemplate.active AC-47MiniGun_PCO3
objecttemplate.removetemplate 22

should that should remove it right?

Or is it the complex?

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