Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Scaling Issues
PostPosted: Fri Jul 27, 2007 9:45 pm 
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Location: Germany, US Depot
i might add this ...

It is possible to change Lod Distance serverside, coded in geometries.

this will e.g. reveal a AA gun only when ur flying real close to it.

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 Post subject: Re: Scaling Issues
PostPosted: Fri Jul 27, 2007 9:57 pm 
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Joined: Thu Oct 19, 2006 5:03 am
Posts: 1209
Very nice info, thx

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 Post subject: Re: Scaling Issues
PostPosted: Sat Jul 28, 2007 9:02 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Zaitsef wrote:
i might add this ...

It is possible to change Lod Distance serverside, coded in geometries.

this will e.g. reveal a AA gun only when ur flying real close to it.


Can I make things pop up earlier?
And how?

Losnar in BCV you see that code when ever you ad a new static object to a map.
You have;
Name
Position
Rotation
Scale

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 Post subject: Re: Scaling Issues
PostPosted: Sat Jul 28, 2007 1:07 pm 
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Location: Germany, US Depot
Urglub wrote:

Can I make things pop up earlier?
And how?


Original Values


Code:
GeometryTemplate.create StandardMesh aa_Allies_base_M1
GeometryTemplate.file aa_Allies_base_M1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10
GeometryTemplate.setLodDistance 2 15
GeometryTemplate.setLodDistance 3 30
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 100


Now play with em

Code:
GeometryTemplate.active aa_Allies_base_M1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 100
GeometryTemplate.setLodDistance 2 150
GeometryTemplate.setLodDistance 3 300
GeometryTemplate.setLodDistance 4 500
GeometryTemplate.setLodDistance 5 1000

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 Post subject: Re: Scaling Issues
PostPosted: Sat Jul 28, 2007 5:45 pm 
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Urglub wrote:
Zaitsef wrote:
Losnar in BCV you see that code when ever you ad a new static object to a map.
You have;
Name
Position
Rotation
Scale


Dude, I meant object.geometry.scale, not geometry.scale.

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 Post subject: Scaling Issues SOLVED!
PostPosted: Mon Jul 30, 2007 3:19 pm 
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Joined: Tue Jan 30, 2007 10:58 pm
Posts: 329
Location: www.TKO.clanservers.com
Thanks for the help guys... object.geometry.scale worked GREAT! Here's my newest map... you can play it over at [TKO]2. We have map voting enabled so feel free to just switch to it once you join the server, enjoy! It is available for download on our website: http://www.TKO.clanservers.com

Dawn at Hawk Hill
Image Image Image Image
    FEATURES:
    NEW Image Vehicle - Chinook - Auto-Pilot Airdrop Support!
    NEW Image Vehicle - MUTT-3 - Mounted Minigun Turret
    NEW Image Vehicle - Enhanced Zippo Flame-throwers
    NEW Image Weapon Kits - 6 New Combinations
    NEW Image Weapon - Commando Knife
    NEW Image Weapon - Enhanced Mossberg 500
    NEW Image Weapon - Enhanced Smoke Grenades
    NEW Image Vehicle - BM21 Cargo Spawn Truck
    NEW Image Weapon Kits - 2 New Combinations
    NEW Image Weapon - Flaregun-Shotpistol
    NEW Image Weapon - Enhanced "Sticky" TNT
    NEW Image Weapon - Enhanced "Sticky" Time Bombs
    NEW :idea: Increased Tank Firepower & Range
    NEW :idea: Blue-Flame Nitrous Effects for Jeeps
    NEW :idea: Fog Effects

Special thanks to the people who helped me bring this map to life: BoBNitro, Losnar, and Urglub (sorry if I forgot anyone!)

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 Post subject: Re: Scaling Issues
PostPosted: Sun Sep 20, 2009 5:24 pm 
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Joined: Wed Dec 19, 2007 8:21 pm
Posts: 256
I have finished making a map on bcv and notice the viewing distance of the trees is messed up. As I fly over the terrain, trees pop up in front of me although I can see further into the distance. Far off in the distance, the terrain appears as though there are no trees.

I have checked the treeLOD and nothing seems to have changed there. Has anyone else came across this issue before?


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 Post subject: Re: Scaling Issues
PostPosted: Sun Sep 20, 2009 7:19 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
Refuse2lose wrote:
I have finished making a map on bcv and notice the viewing distance of the trees is messed up. As I fly over the terrain, trees pop up in front of me although I can see further into the distance. Far off in the distance, the terrain appears as though there are no trees.

I have checked the treeLOD and nothing seems to have changed there. Has anyone else came across this issue before?

only thing i can think of is if the cullRadiusScale setting has been miffed up somehow

Code:
objectTemplate.cullRadiusScale 5.0


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