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Active commands https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3144 |
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Author: | icedout [ Fri Jul 06, 2007 1:41 pm ] |
Post subject: | Active commands |
You know how for active commands you have like mutthorn, are there any other ones that will work for a mut for say i want it to be w key or alt? Also is it possiblw to put a timmer on a raceing map so when you begin the time starts and when your done with the race it ends. is there anything like that? |
Author: | freddy [ Fri Jul 06, 2007 2:55 pm ] |
Post subject: | Re: Active commands |
Author: | icedout [ Fri Jul 06, 2007 4:19 pm ] |
Post subject: | Re: Active commands |
Thanks thats an interesting idea but right now i need a better command because im using horn right now for mutt. i press it the jep affect shoots out but you keep on earing ther horn go over and over and over again but i want the jet streem to be continuous. |
Author: | Urglub [ Fri Jul 06, 2007 5:06 pm ] |
Post subject: | Re: Active commands |
Author: | icedout [ Fri Jul 06, 2007 5:09 pm ] |
Post subject: | Re: Active commands |
Awsome ill try that out. now whats another code to activate a mod like to activate mutthorn is there any other codes i can use on a mutt. |
Author: | Urglub [ Fri Jul 06, 2007 5:09 pm ] |
Post subject: | Re: Active commands |
Author: | icedout [ Fri Jul 06, 2007 5:19 pm ] |
Post subject: | Re: Active commands |
Lol sorry i try to type to fast. Basiculy what i am asking is what is another code you can use to use the jeep nos instead of using the horn. |
Author: | freddy [ Fri Jul 06, 2007 5:51 pm ] |
Post subject: | Re: Active commands |
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