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Battlefield Modding Tutorials BFMODS • View topic - Active commands

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Active commands
PostPosted: Fri Jul 06, 2007 9:28 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
?
No wonder.
I have no idea what you just said.
Try this file instead.

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 Post subject: Re: Active commands
PostPosted: Fri Jul 06, 2007 10:00 pm 
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Joined: Fri Jul 06, 2007 1:36 pm
Posts: 17
Im giving up on this damn jeep nos. Now is it possible to change the damage affect on mutts, you run into a wall, it gets shot.


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 Post subject: Re: Active commands
PostPosted: Fri Jul 06, 2007 11:24 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Download file to your levels folder and see what happens.

Start BFV and run Game Warden.

If that's to hard, then I think it's time fo you to give up.

I gave you code, I gave you file.
Nothing more I can do for you.

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 Post subject: Re: Active commands
PostPosted: Fri Jul 06, 2007 11:48 pm 
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Joined: Fri Jul 06, 2007 1:36 pm
Posts: 17
I do really appriciate your help man, but thats a little complex for me right now i got basiculy everything els down. but do you know how to change dammage on mutts?


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 Post subject: Re: Active commands
PostPosted: Fri Jul 06, 2007 11:57 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
I don't know what more to say here.
Everything is in that code.
Download and try it out.

Low damage.
Nitro on leftclick and rightclick.
4 wheel drive.


Just try it.
Download rfa file and save it in folder.
Open and check inside how it's done with WinRFA.
I can't do much more now.

This is a of how it works.
And this is when using that file.

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Last edited by Urglub on Sat Jul 07, 2007 12:15 am, edited 1 time in total.

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 Post subject: Re: Active commands
PostPosted: Sat Jul 07, 2007 12:04 am 
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Joined: Fri Jul 06, 2007 1:36 pm
Posts: 17
Thanks man :D


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 Post subject: Re: Active commands
PostPosted: Fri Jul 13, 2007 6:19 pm 
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Joined: Tue Jan 30, 2007 10:58 pm
Posts: 329
Location: www.TKO.clanservers.com
I've created a racing map, you can download it on the [TKO] Downloads page:
http://www.tko.clanservers.com/mods.html
Its called "Raceway". Follow the instructions on the page to play it on our second server, [TKO]2. [IP: 66.55.159.62] Once you've connected to the server just initiate a map vote and choose "Raceway". You'll be racing for your life in no time :)

There's a wide range of mods on this map, some of them include:

New Vehicle: MUTT3 (it has a mounted minigun turret)
Nitrous Special Effect: Blue-Flames when you honk!
Flag-Triggers: At a certain point in the race you'll trigger a few BM21Cargo's that come crashing down!
Flag-Finish: This is actually very similar to what this thread is about. I set the area value for the flag to the max and the time to 1. Whichever team gets to the finish line first causes the other team to immediately start losing tickets.
Race-Hazards: Flaming Log Traps (aka LosLogs, courtesy of Losnar) as well as unmanned BRDM missiles raining from the sky.

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 Post subject: Re: Active commands
PostPosted: Fri Jul 13, 2007 8:33 pm 
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Joined: Mon May 28, 2007 4:08 am
Posts: 166
that sounds sweet.. im gonna have to play that map sometime... after i finish modding my new map...


i dont know if urglub wants me to help him or not or if hes already figured it out, but i think heres the code ya want: ObjectTemplate.SpeedMod 0

if that dont work ive got nothin. if hes already helped ya pretend this post was n e v e r
h e r e :shock:

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