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dilemma... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3123 |
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Author: | axeman [ Tue Jul 03, 2007 10:06 pm ] |
Post subject: | Re: dilemma... |
they took damage, but seemed to immediately repair themselves... and yes, same team as tower... i set to allow FF and shazam....all was good... now... got another issue... the planes/boats/choppers all start taking damage after the tower explodes... and eventually,blow up.... my added PCO's don't... how can i change this... either a code or maybe increase in explosion force... i tried a few things like adding a bdrmmissle to the AirTower_US1Wreck in the same spot as the PCO in hopes that the missle would spawn when the wreckage spawned and blow up the PCO that way... the missle spawned all the time... i also tried changing time to live, but i knew that was a shot in the dark cause it doesn't move away from the spawn point... as always....suggestions? |
Author: | Urglub [ Tue Jul 03, 2007 10:15 pm ] |
Post subject: | Re: dilemma... |
Author: | axeman [ Tue Jul 03, 2007 11:21 pm ] |
Post subject: | Re: dilemma... |
Author: | Boom [ Fri Jul 13, 2007 6:48 pm ] |
Post subject: | Re: dilemma... |
Author: | Urglub [ Fri Jul 13, 2007 7:07 pm ] |
Post subject: | Re: dilemma... |
Tango in EoD you can lower gate on. Check it out B°°M |
Author: | Boom [ Fri Jul 13, 2007 7:12 pm ] |
Post subject: | Re: dilemma... |
Author: | Urglub [ Fri Jul 13, 2007 7:17 pm ] |
Post subject: | Re: dilemma... |
Mapside it's no prob to get it to work. I don't know if there's many limits to mod mapside? Adding heat to Spawnbox is the only one I know, works server side though??? Rip code out of there man! |
Author: | Boom [ Fri Jul 13, 2007 7:52 pm ] |
Post subject: | Re: dilemma... |
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