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Battlefield Modding Tutorials BFMODS • View topic - Heli Medic Scooter? Medic Swimmer Tank?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon May 28, 2007 4:27 am 
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Posts: 166
i was wondering, and i have 2 questions

first of all, is it possible to get a vespa with a heli rotor (if anyones played the kubel kopter helis for 1942, they know what i mean) and a medic locker on it? and if so can i get a code?

and then is it possible to get a tank (a patton) with amphibious ability and a medic box?
if so, a code?

thanks

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PostPosted: Mon May 28, 2007 3:27 pm 
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a flying vespa... seen a mod like that somewhere for download... can't remember where tho...sorry... I made a vespa into a jetski tho :twisted: as for the medic supply, i'd start...

and for the amphibious... try here...


this is a really good place to start too....

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PostPosted: Mon May 28, 2007 3:45 pm 
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thanks. ill find that helivespa code somewhere, again thanks

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PostPosted: Mon May 28, 2007 8:15 pm 
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In 1942 ive added ammo boxes to the back of willys, and bf1942 and nam are similar in coding so i bet this will work.

ObjectTemplate.Active your vehicle
ObjectTemplate.AddTemplate what you wanna add
ObjectTemplate.setPosition x/x/x
ObjectTemplate.setRotation x/x/x

The way you can find the position and rotation is by placing your vehicle in battlecraft, doesnt matter where, and then adding the object you want to the vehicle where you want the object to be on the vehicle. Then subtract the new objects coordinates from the vehicles coordinates and that will give u the position. Do the same thing for rotation, but subtract the rotations.


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PostPosted: Mon May 28, 2007 8:15 pm 
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Posts: 595
In 1942 ive added ammo boxes to the back of willys, and bf1942 and nam are similar in coding so i bet this will work.

ObjectTemplate.Active your vehicle
ObjectTemplate.AddTemplate what you wanna add
ObjectTemplate.setPosition x/x/x
ObjectTemplate.setRotation x/x/x

The way you can find the position and rotation is by placing your vehicle in battlecraft, doesnt matter where, and then adding the object you want to the vehicle where you want the object to be on the vehicle. Then subtract the new objects coordinates from the vehicles coordinates and that will give u the position. Do the same thing for rotation, but subtract the rotations.

edit: Ignore the double-post. Somehow it posted twice.


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PostPosted: Thu May 31, 2007 12:01 am 
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PostPosted: Fri Jun 01, 2007 6:45 am 
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PostPosted: Fri Jun 01, 2007 7:16 am 
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