Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Jan 23, 2008 8:04 pm 
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:shock: That's a clear answer...
Well i tried different stuff and it always said "corrupt data"... so i got tired of it
Just thought Urglub could tell me how to do it without problems, cause it sounds like he's used to it :razz:
and maybe the files to look in for bots...?

Yes...when you say same, but different folder... i saw the coop.con refers to some conquest and singleplayer files and i don't know how to mix all that crap or what code lines i should change in that coop.con... :?:

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PostPosted: Thu Jan 24, 2008 12:36 pm 
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I will put up the proper files, just have to check them first.
It's a bunch more then in conquest + you need the conquest files. Not all are done in singelplayer files.

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PostPosted: Mon Feb 04, 2008 2:26 pm 
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This are the files I use in my patchfiles,
pretty much cover everything.
Code:
BfVietnam/levels/Ia_Drang/AI.con
BfVietnam/levels/Ia_Drang/AIpathFinding.con
BfVietnam/levels/Ia_Drang/ai/condition
BfVietnam/levels/Ia_Drang/ai/prerequisites.con
BfVietnam/levels/Ia_Drang/ai/StrategicAreas.con
BfVietnam/levels/Ia_Drang/ai/Strategies.com
BfVietnam/levels/Ia_Drang/Conquest.con
BfVietnam/levels/Ia_Drang/Coop.con
BfVietnam/levels/Ia_Drang/Init.con
BfVietnam/levels/Ia_Drang/StaticObjects.con
BfVietnam/levels/Ia_Drang/Conquest/ControlPoints.con
BfVietnam/levels/Ia_Drang/Conquest/ControlPointTemplate.con
BfVietnam/levels/Ia_Drang/Conquest/ObjectSpawns.con
BfVietnam/levels/Ia_Drang/Conquest/ObjectSpawnTemplate.con
BfVietnam/levels/Ia_Drang/Conquest/SoldierSpawns.con
BfVietnam/levels/Ia_Drang/Conquest/SoldierSpawnTemplate.con
BfVietnam/levels/Ia_Drang/Conquest/spawnPointManagerSettings.con
BfVietnam/levels/Ia_Drang/GameTypes/Conquest.con
BfVietnam/levels/Ia_Drang/GameTypes/Coop.con
BfVietnam/levels/Ia_Drang/Menu/init.con
BfVietnam/levels/Ia_Drang/singelplayer/ControlPoints.con
BfVietnam/levels/Ia_Drang/singelplayer/ControlPointTemplate.con
BfVietnam/levels/Ia_Drang/singelplayer/ObjectSpawns.con
BfVietnam/levels/Ia_Drang/singelplayer/ObjectSpawnTemplate.con
BfVietnam/levels/Ia_Drang/singelplayer/SoldierSpawns.con
BfVietnam/levels/Ia_Drang/singelplayer/SoldierSpawnTemplate.con
BfVietnam/levels/Ia_Drang/singelplayer/spawnPointManagerSettings.con
BfVietnam/levels/Ia_Drang/singelplayer/Bots.con

If you first think, I don't need that or that file....
Sooner or later you do, so grab them all.
Remember, extract from Ia_Drang.rfa first, then extract from Ia_Drang_001.rfa.
Otherwise you can have a crash, wrong info in patchfile, missmatch.

Adding Jeeps to maps who don't have it from start might cause crashes aswell.
AI code for jeeps has to be added to correct files.
Maps affected by this are; Hastings and Ia Drang.
Could be some more.

I could ad some clean patchfiles for all maps, but how lazy are you guys anyway! :shock:

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PostPosted: Tue Feb 05, 2008 10:37 pm 
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Thanks!
I'll try my first coop patch soon...later...well...duno :lol:
Looks pretty more difficult than conquest :shock:

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PostPosted: Tue Feb 05, 2008 10:40 pm 
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not really hard, im pretty stupid :shock: and i mod a lot of coop, nothing fancy, but fun...

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PostPosted: Thu Feb 07, 2008 10:42 pm 
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Maybe my Hastings is a bit fancy then...
I tried to make it coop, it started loading and then it crashed :(
Tried to start modding other maps and it worked fine
So i have few questions about why it crashed
Is it because flags and soldierspawns are moved?
Is it because i put my "OFD style towers" in Hastings?
Is it because 1.21 vehicles? (i could try restart the whole map mod and test and test again but it takes a lil time you know?)
Or do i need to mod AI files you gave in list so the bots will understand what's it's all about and the map will finaly finish loading?
I only copied my OS, OST, SST and .INC files from my working conquest map and pasted it in singleplayer folder so far...
:arrow: BoB the Co-op newbie :lol:

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PostPosted: Fri Feb 08, 2008 9:04 am 
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No
No
And No

You added JEEPS?
MUTT MUTT2 UAZ

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PostPosted: Sat Feb 09, 2008 2:17 pm 
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There was M.U.T.T...I removed them and it's still the same>>>corrupt data at the end of loading

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