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Battlefield Modding Tutorials BFMODS :: View topic - Team Leader Kit Mod
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Team Leader Kit Mod
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=2678
Page 3 of 7

Author:  BoBD@N!tr¤ [ Tue Jan 08, 2008 1:45 pm ]
Post subject:  Re: Team Leader Kit Mod


Author:  Urglub [ Tue Jan 08, 2008 2:17 pm ]
Post subject:  Re: Team Leader Kit Mod


Author:  BoBD@N!tr¤ [ Tue Jan 08, 2008 3:46 pm ]
Post subject:  Re: Team Leader Kit Mod


Author:  Urglub [ Tue Jan 08, 2008 4:12 pm ]
Post subject:  Re: Team Leader Kit Mod

As I can see, your only able to spawn when weapon 3 is selected. If kit is lost, your not able to spawn on it.

If enemy can pick it up you get a new problem, they can delay spawn on it, so it's pretty much useless.
If it's very importand for game, sounds like it.

If they can't get close to it they can't pick it up and delay 20 more sec.

Just a thought.
Could cause some problem for Ya if kit never respawn.

Strange you put a M113 on RPD and a BTR60 on Mossberg.
I probebly had done it other way around. ;-)

Author:  BoBD@N!tr¤ [ Tue Jan 08, 2008 11:51 pm ]
Post subject:  Re: Team Leader Kit Mod


Author:  Urglub [ Wed Jan 09, 2008 8:12 am ]
Post subject:  Re: Team Leader Kit Mod

I don't know how your mod works, teamleaderkit sounds like an important thingi.
I think you should make radius bigger. Why?
I will try to explain a bit better now.

If NVA kills teamleader.
Spamm it for 15 sec then go and pick it up.
Yes he will die instantly, but.....
Now he's friends have 20 sec more to spamm on kit.
Next person in NVA pics up kit after 18 sec.
Now NVA has 20 new seconds again.
And so on.....
This way 3 ppl can lock up teamleaderkit rest of map.

If you make radius exactly enough big to kill before your able to pick kit up.
This way NVA can't stall kit from respawning.
They will just die a horrible death.
Now teamleader knows that kit will respawn 20 sec later.

And BTR and M113 i would put like this. ;-)
M113 on Mossberg and a BTR60 on RPD.
I like things to be NVA and US all the way, not a mix.
More easy to see what code does.
If you go back and look at code 6 month later, you will be confused if you mixed NVA and US things up.
Just a thought. No biggie. :lol:

Author:  BoBD@N!tr¤ [ Wed Jan 09, 2008 7:30 pm ]
Post subject:  Re: Team Leader Kit Mod

Oh...OK!!! :)
I was focused on the fact any enemy could pass on the kit without dying if his first intention was not to grab it cause i thought this would be unfair if they didn't see it
But they didn't even try to get close to it last nite...but yep if they grab and die the kit's spawntime restart...
Urglub you're the one to make us out from straight thinking! thx a lot :D
I see no response on kit's timetolive...does that mean there ain't no way to change it?

Author:  Losnar [ Thu Jan 10, 2008 7:02 am ]
Post subject:  Re: Team Leader Kit Mod


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