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Battlefield Modding Tutorials BFMODS • View topic - Team Leader Kit Mod

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Team Leader Kit Mod
PostPosted: Tue Jan 06, 2009 9:59 pm 
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Posts: 49
How would one implement this into a bf1942 kit? I prefer the kit to be selectable from the menu. Like for instance into the medic kit?


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 Post subject: Re: Team Leader Kit Mod
PostPosted: Wed Jan 07, 2009 11:06 am 
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Posts: 1877
I can see a reason that the spawn in middle of army idea wont work. People don't stick together. They run off on their own. It would end up as bunch of 2 man teams...But I'm going to try it on a new SSM of Berlin I'm doing with no vehicles.
EDIT: for 1942, scratch this...I think. It made some VERY strange things happen. First, when you connect, if your the first person to connect, you see NO spawnpoints and NO static objects. If you're the second one, you see spawnpoints and static objects, but! Both get disconnected within 15 seconds. I addTemplated a fletchersoldierspawnalt and hatsuzukisoldierspawnalt to the correct kits, and remmed them out in objects.rfa, and yes I remembered to spawn them, their in the sky with a holdobject. And this is the result.

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 Post subject: Re: Team Leader Kit Mod
PostPosted: Fri Jan 09, 2009 1:53 am 
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So, any idea why this happened to me?

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 Post subject: Re: Team Leader Kit Mod
PostPosted: Fri Jan 09, 2009 6:09 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
I got an idea.

You do something wrong, do it correct and it will work.

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 Post subject: Re: Team Leader Kit Mod
PostPosted: Fri Jan 09, 2009 8:24 pm 
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... I explained what I did, what is wrong with it? (btw Urg your rarely any help, just a master of the obvious)

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 Post subject: Re: Team Leader Kit Mod
PostPosted: Sat Jan 10, 2009 11:57 am 
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Your explanation sux, that's why I told you to do it correctly.
There is no code what so ever that told us what you actually did.
Just what you thought you did and what problem you got.

And we all know you got a lot of those.

Is this even supposed to work in 1942?
Is there a thread in 1942 section about this already?
Is this in a BFV forum that you ask for 1942 solution?

And spawning under ground doesn't work in 1942.

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 Post subject: Re: Team Leader Kit Mod
PostPosted: Sat Jan 10, 2009 4:43 pm 
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 Post subject: Re: Team Leader Kit Mod
PostPosted: Sun Jan 11, 2009 9:45 am 
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