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Battlefield Modding Tutorials BFMODS • View topic - can you change a weapons projectile?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Dec 11, 2006 4:27 pm 
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PostPosted: Mon Dec 11, 2006 4:47 pm 
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PostPosted: Tue Jan 09, 2007 12:07 am 
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PostPosted: Tue Jan 01, 2008 5:44 pm 
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I am currently working on ss change to the quad50 where I would like to change the damage impact a heuy/mi8 has on the quad. I have read the tut on changing damage and noticed the quad specs are in objects.rfa. I can see the materials used being 226 and 204 for splash damage. I see the quad's material is 47, however I cant see relevant defGroup for the quad. The tut has 41 representing infantry, where do I go to identify quad50 so that i can reduce dame by a heuy on the quad.

Second item: I was attempting to add an ammobox to the quad, and gave the ammobox the same coordinates as the qaud, but no re supply occured.

Last item: If I cannot reduce the heuy damage, can I make the quad reheal itself?

Your assistance is appreciated.


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PostPosted: Wed Jan 02, 2008 5:40 am 
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So i have managed to get the quad to heal soldiers, fix other vehicles and not run out of ammo. In the end all pretty easy fixes using active command.

Still looking to see how the quad's damage can be reduced down against heuys. Any thoughts?


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PostPosted: Wed Jan 02, 2008 6:13 am 
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So i managed to get the quad to reheal itself.

I keep going and ill get this...

But i need help on reducing damage of heuy rockets on quads? Any thoughts. I can modify damage on infantry but dont know the material numbers for the quad.


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PostPosted: Wed Jan 02, 2008 7:34 am 
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Replace (spalshdamage)204 with 226 will make it last for 2 hits, not one.
204 is c4/TNT/Timebomb spalsh, overpowerfull I would say.
Miss and kill hit and don't kill! :roll:

Otherwise edit material damage for 204.
45, 46 and 47 I think is quad, but also btr60, nancy, bm21 and so on...

Edit material damage gives a butterfly effect.

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