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Battlefield Modding Tutorials BFMODS • View topic - Have a Saigon 68 wall hack fix

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ]  Go to page Previous  1, 2
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PostPosted: Tue Jul 17, 2007 2:10 am 
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Joined: Mon May 28, 2007 4:08 am
Posts: 166
build walls? maybe build walls around it so the chopeprs only have a small opening to fly through

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PostPosted: Tue Jul 17, 2007 2:46 pm 
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Joined: Tue Nov 14, 2006 10:18 pm
Posts: 18
Hi Hal not a bad Idea But if other players dont see the walls there isnt any point as they would get peeed off with dieing when hitting the wall...

There is a Guid on Tuturials on How to Do this, But just have to find something that heals to do the damage system to it, But Obviesly need to diffferent ones as i dont want it to damage its own team,,
I did find1 for BFV but need to get another :( to inflict the damage hehe

When i find it and i get a success i will post the code up for all,
as many dont mind Mig's etc as that was there job to do Fly By's.. But in war did u ever see a chopper Circle to kill and keep doing it? lol i never have on films anyway hehe
I will find a template to stop it :)


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PostPosted: Tue Jul 17, 2007 3:46 pm 
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Joined: Tue Jan 30, 2007 10:58 pm
Posts: 329
Location: www.TKO.clanservers.com

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[TKO] Tactical Knock Out : IP Address: 8.2.122.210 : Good Luck Dying


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PostPosted: Sun Jul 22, 2007 1:41 pm 
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Joined: Tue Nov 14, 2006 10:18 pm
Posts: 18
Haha i had fun will Losnars Code!!
I locked all saigon1968 top off so it tunnels only all flags are in the tunnels now, and the escape roots outta the tunnels are coverd with HEAL boxes to block you..
Awsome if you have low health :)


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PostPosted: Tue Jul 24, 2007 2:59 am 
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Posts: 166
now... can we make those death bubbles that SLOWLY come down in a certain amout of time to the playing level, make game time 10 seconds more than what they have to live, and watch at the end of the level as you get a flood of "no mores" and a bunch of unhappy campers... literally... ???

would be sweet. not for the palyer.. but the idea of it. like the player is trapped and cant get out and has a certain amount of time to get score before hes crushed

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PostPosted: Sun Jul 29, 2007 11:52 am 
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Joined: Mon May 21, 2007 1:07 am
Posts: 17
There is a few other glitches to take care of as well such as the ceiling glitch and the box glitch and the chopper/tank glitch. I used walls to block out veichals and wire for the standard glitches. This should take care of all the glitches:


Object.create O_cl_iwall02_m1
Object.absolutePosition 424.00/19.50/303.99
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall02_m1
Object.absolutePosition 426.40/19.01/301.72
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall02_m1
Object.absolutePosition 429.70/19.01/298.60
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall02_m1
Object.absolutePosition 429.70/17.50/298.60
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall02_m1
Object.absolutePosition 429.70/15.01/298.60
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall02_m1
Object.absolutePosition 429.70/12.50/298.60
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall02_m1
Object.absolutePosition 429.70/10.01/298.60
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 424.00/18.00/303.99
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 424.00/15.50/303.99
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 424.00/13.00/303.99
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 424.00/10.50/303.99
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 433.66/9.50/294.90
Object.rotation -135.14/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 433.66/11.50/294.90
Object.rotation -135.14/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 433.66/14.00/294.90
Object.rotation -135.14/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 433.66/16.50/294.90
Object.rotation -135.14/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 433.66/19.00/294.90
Object.rotation -135.14/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 426.40/18.00/301.72
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 426.40/15.50/301.72
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 426.40/13.00/301.72
Object.rotation 45.00/0.00/0.00

Object.create O_cl_iwall01_m1
Object.absolutePosition 426.40/10.50/301.72
Object.rotation 45.00/0.00/0.00

Object.create O_nvabwire01_m1
Object.absolutePosition 360.01/-0.69/438.80
Object.rotation -90.39/4.98/0.00

Object.create O_nvabwire01_m1
Object.absolutePosition 361.01/-0.69/438.80
Object.rotation -90.39/4.98/0.00

Object.create O_nvabwire01_m1
Object.absolutePosition 359.51/-0.69/438.80
Object.rotation -90.39/4.98/0.00

Object.create O_nvabwire01_m1
Object.absolutePosition 354.37/-0.23/438.69
Object.rotation -87.73/0.00/0.00

Object.create O_nvabwire01_m1
Object.absolutePosition 359.01/-0.69/438.80
Object.rotation -90.39/0.00/0.00

Object.create O_nvabwire01_m1
Object.absolutePosition 574.30/-5.85/381.95
Object.rotation 60.00/0.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 570.75/-0.55/382.90
Object.rotation 0.00/90.00/0.0'

Object.create O_nvabwire01_m1
Object.absolutePosition 570.75/-0.60/383.90
Object.rotation 0.00/90.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 570.75/-0.60/384.90
Object.rotation 0.00/90.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 573.00/-6.50/381.95
Object.rotation 60.00/0.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 574.70/-5.85/382.40
Object.rotation 48.00/0.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 573.70/-5.85/382.40
Object.rotation 48.00/0.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 572.70/-5.85/382.40
Object.rotation 48.00/0.00/0.0

Object.create O_cl_iwall01_m1
Object.absolutePosition 570.70/-5.85/383.00
Object.rotation 130.00/90.00/0.0

Object.create O_nvabwire01_m1
Object.absolutePosition 570.70/-5.50/383.00
Object.rotation 130.00/90.00/0.0


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