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Battlefield Modding Tutorials BFMODS • View topic - AC-47 spawn drone on Quang Tri 1968

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 31 posts ]  Go to page Previous  1, 2, 3, 4  Next
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PostPosted: Sat Jun 06, 2009 9:40 am 
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PostPosted: Sat Jun 06, 2009 9:37 pm 
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Im Sorry, Im talking about BFV which does not have winglift on helos.

I looked at your idea and the movement was a little uncontrollable.

I think a bot may work, and perhaps making a coop map with just pilot bot. I understand the code to make a bot draw towards a certain vehicle, but not sure if the bot can always spawn in the chinook and then to tell the bot to fly level in a circle around a map not sure.

But I thought there was a POE map that had a drone, maybe it was BF2, cant recall.

Seems like lots of peeps in BFV have wondered if bots will work in conquest, but no real break throughs yet i guess.

I even looked at tkos code to add the ship engine to the tank and had that working on the helo, but it only flew in straight lines.

argh!


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PostPosted: Sat Jun 06, 2009 10:13 pm 
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have you tried addtemplate a rudder or a flap from a plane? or adjust the position of an engine?


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PostPosted: Mon Jun 08, 2009 7:32 am 
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I assume a big problem with the circling plane/chopper would be the engines themselves. As the rate of turning is also defined by the current speed and the engines don't start "full-powered", their circle would become wider after the first minutes of flying, thus probably messing up the controls again...can't think of a way that wouldn't require incredible amounts of tweaking and try&error... :(

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PostPosted: Mon Jun 08, 2009 11:09 pm 
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there is a bf42 df server that has planes flying in perfect circles and if i remember it right you can here the engines roaring to. (no bots)

ill often wondered how they did that, will see if i can find the server and check it out.


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PostPosted: Tue Jun 09, 2009 6:01 am 
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Yeah added rudder and used the add engine code for bfv and it moved forward, but no rotor movement.

ill tweak some more, but i am looking for the code that triggers the engines once someone is in the seat...


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PostPosted: Tue Jun 09, 2009 1:09 pm 
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Freddy, you mean the plane isnt attached to a radartower kind of object?


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PostPosted: Tue Jun 09, 2009 7:59 pm 
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i dont know, i guess they could be.


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