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Battlefield Modding Tutorials BFMODS • View topic - How do I slow reload down on Chinook?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Oct 20, 2006 7:56 pm 
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PostPosted: Sun Oct 22, 2006 1:35 am 
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PostPosted: Sat May 12, 2007 4:29 am 
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PostPosted: Thu Jan 03, 2008 4:56 am 
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Urglub,

Im using your Chinook code above in my khe Sahn map, however, client side the game crashes.

There are existing spawn M113 vehicles - would that impact the code above which uses the M113 as a supplier?

The game crashes when the chinook is damaged, ie. hits ground, bridge etc. but it appears to be random

Any thoughts?


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PostPosted: Thu Jan 03, 2008 5:07 am 
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I guess the other thing too is the M113 does not spawn on the map - is that according to expectations?


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PostPosted: Thu Jan 03, 2008 5:52 am 
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Ok so I also added the following code after yours Urglub:

ObjectTemplate.Active Chinook
ObjectTemplate.criticalDamage 80
ObjectTemplate.hpLostWhileCriticalDamage -10
ObjectTemplate.addTemplate AmmoboxVehicleSupplyDepot

Seems the damage system is causing the crash


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PostPosted: Thu Jan 03, 2008 7:27 am 
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PostPosted: Thu Jan 03, 2008 8:06 am 
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Thanks Urglub, Ill make those tweeks and so how the map goes.


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