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Changing object properties not in ObjectSpawnTemplates.com https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=178 |
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Author: | PvtCowboyTPF [ Fri Sep 03, 2004 1:10 pm ] |
Post subject: | Changing object properties not in ObjectSpawnTemplates.com |
Author: | tanfhltu [ Fri Sep 03, 2004 2:50 pm ] |
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Author: | silversound [ Fri Sep 03, 2004 6:27 pm ] |
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Ediiting the Objects.con is ok if you realize how it will affect all levels, and you seem to understand this. Most begginers will go right to modifing their objects .rfa only to mess up nd have to re-install their game alltogether. However I am not against modding it if you know what to do. Just be sure to try to do all other methods first, and see it as a last resort. |
Author: | tanfhltu [ Fri Sep 03, 2004 6:27 pm ] |
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i verified this and it works. hmm... this may make an easier way to make vehicles static. if you can addtemplate them back in (on a map per map basis) you could rem out all the engines on a vehicle in objects.rfa so their static by default, and if you want them to move, you could active the vehicle and add the engines back in the map rfa. |
Author: | PvtCowboyTPF [ Mon Sep 06, 2004 10:43 am ] |
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Author: | ShitHead_No [ Mon Sep 06, 2004 11:00 am ] |
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Author: | tanfhltu [ Mon Sep 06, 2004 4:00 pm ] |
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Author: | tacoman [ Mon Sep 06, 2004 4:17 pm ] |
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