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Battlefield Modding Tutorials BFMODS :: View topic - control points
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

control points
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=1297
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Author:  Losnar [ Thu Apr 19, 2007 10:34 am ]
Post subject: 


Author:  Urglub [ Thu Apr 19, 2007 10:51 am ]
Post subject: 


Author:  Losnar [ Thu Apr 19, 2007 11:00 am ]
Post subject: 


Author:  Urglub [ Tue May 01, 2007 4:36 pm ]
Post subject: 


Author:  Hellfire [ Wed Jul 11, 2007 11:17 pm ]
Post subject:  Re: control points

adamsh.....you are the man! :D

Author:  Boom [ Fri Jul 13, 2007 2:38 pm ]
Post subject:  Re:


Author:  Urglub [ Fri Jul 13, 2007 6:50 pm ]
Post subject:  Re: control points

You can take one flag.
Mostly, 99% of time when one flag become gray, you can't spawn on other one.
When only one out of a double flag is turned around, new team can spawn but not old one.
You have a Redblue flag.
flag_is_redblue.jpg
Topflag team usually can spawn on it.
That's the flag you will grey first.
Slightly bigger radius or higher radius.
It's like a switch, 1 NVA, 2 US and 0 Non.
It starts as 2, when game get signal flag is grey it goes into 0.
After that it will become 1 and NVA can spawn on it.
When second flag turns grey, nothing happens if it goes the same way as first one?
After a few flag switches, this is out of control a bit.
But not much.
If topflag is NVA and second flag is grey but on NVA side.
US comes back and turns bottom flag grey, back to US side.
NVA can't spawn, even if they have topflag.
Usualy it works pretty good, never had any problem with it so far.
Think of it as one flag that gives you more points.

Yes, when you take flag you will get twice as many points.
If it's done to early on my server, you don't get any points at all, just a boot size 45 in butt.

Author:  Hal Moore [ Fri Jul 13, 2007 8:45 pm ]
Post subject:  Re: control points

heres my theory: maybe the flag with the spawners be captured last, so that they have to go to 2 flags to spawn there, and leave the top flag without spawners, and make the top flag without spawners have a BIGGER radius. and the second flag have a smaller radius, to trick people thinking that the timer is for both flags, and only when the people get up real close to the second flag with spawners attached, it gets captured. sorry if this is confusing i just woke up.

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