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Battlefield Modding Tutorials BFMODS • View topic - control points

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: control points
PostPosted: Fri Jul 13, 2007 9:19 pm 
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Posts: 2015
Both flags are the same, it's just a clone trick we do with it/them.
Spawnpoints are not attached to any flag, but to both of them.

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 Post subject: Re: control points
PostPosted: Fri Jul 13, 2007 9:29 pm 
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Joined: Mon May 28, 2007 4:08 am
Posts: 166
then its different then in battlecraft... when u make a map in battlecraft, you put a flag, then put spawnpoints, and choose which flag they attach too. in other words, its impossible in BC to atach to 2 flags.. oh well... woke up 2 hours ago or so. 1 and a half probly. i dont make sense whenm i wake up.

but since nobody replied to my post, just a quick question, since i cant figure out which one it is, whats the code that affects reload times? i know its like .setreloadtime .3 or somethin, but i dont know.

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 Post subject: Re: control points
PostPosted: Fri Jul 13, 2007 10:31 pm 
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ObjectTemplate.reloadtime

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 Post subject: Re: control points
PostPosted: Fri Jul 13, 2007 10:40 pm 
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thanks. now to figure out the cobra... thanks again

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