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Battlefield Modding Tutorials BFMODS • View topic - Radar

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Radar
PostPosted: Mon Feb 04, 2008 7:35 am 
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Yes it's the plex.

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 Post subject: Re: Radar
PostPosted: Mon Feb 04, 2008 9:39 pm 
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Los,

Ill previously tried that code to change the bombs to alternate button. I hear small noises (and yes im prolly crazy) when i hop in the plane, but no bombs. I created the second icon, changed the ammo bar. I then added the corsair cannon. and crash.

reming out the cannon resulted in the game not crashing but no go on the alt firing. So I guess Ill recreate a new .con file for this or add the copy vehicle code you have above for the skywalker for the new ac-47. Not sure what the problem was but my code in objecttemplatespawns not working very well on this change.

Kinda the same issue when i tried to add the radar directly to the skyraider. Nothing really happened. Whats the cause of this in csm. I would expect this ssm but not csm.

On my rear turrent on the ac-47 i had it underneath the rear towards the tail, and it was not very good since when flying you see everything upside down. So I want to still have it under the plane like a B-17 mitchell bomber, but have the gun only facing the back (limited side angles) and sitting upright. I tried putting the turret on top of the plane at the back, and once you are in it, the person seems to sit too low, where the cross hair is lower than the cross hair on the gun.

the turrent ontop at the front is great, no problems there, its the one at the back that has issues.

still messing with the removetemplate, couldnt get thos pesky mini guns to get removed. Im hoping once i remove them, that maybe the enter position can default to position 7.

Thanks lots for you help on this.


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 Post subject: Re: Radar
PostPosted: Tue Feb 05, 2008 4:30 am 
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Ok, i know theres lots of questions. but i got a couple more.

Can tracers reammo. I have the code for normal ammotypes to reammo, but not sure about that.

Forgot the other one. Oh i see the load screen command, but where do i put the new load screen?


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 Post subject: Re: Radar
PostPosted: Tue Feb 05, 2008 5:13 am 
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 Post subject: Re: Radar
PostPosted: Tue Feb 05, 2008 5:43 pm 
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 Post subject: Re: Radar
PostPosted: Tue Feb 05, 2008 7:20 pm 
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 Post subject: Re: Radar
PostPosted: Tue Feb 05, 2008 7:37 pm 
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.tga! :evil:
Works for me!
And well yeah 1024


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 Post subject: Re: Radar
PostPosted: Tue Feb 05, 2008 8:45 pm 
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