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Battlefield Modding Tutorials BFMODS • View topic - The ALL-In-One Guide to Battlefield 2142 Server Side Modding

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Jun 08, 2008 2:10 am 
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Joined: Tue May 27, 2008 5:51 am
Posts: 49
Note from Why Two Kay: Please DO NOT REPLY TO THIS TOPIC. Create a new topic for all questions! Thanks. The topic is only remaining open so more can be added. Again, create new topic for new questions!

Due to long hours and horrible timing, my mod cannot be released to the public. However, there is a DEDICATED 2142 server up called EMS Gamers which has this mod attached to it.

Here is a 10 step process that will get you going on creating your own server side mod. To make a server side mod, you must first do the following:

1) Download (if you haven't already) the 1.4 or 1.5 Battlefield 2142 Server from ftp://largedownloads.ea.com.

2) Install the server files onto your system.

3) Once installed, make a shortcut onto your desktop to the directory of your Battlefield 2142 server. To do this, follow the steps below:

a) Right click anywhere on the desktop and click on New -> Shortcut
b) A wizard will pop up asking you to type the location of the item. Click browse.
c) Navigate your way to C:\program files\Electronic Arts\ and click once on Battlefield 2142 server and click ok.
d) Click next and in the next box, type "Battlefield 2142 server directory" and click finish.
e) A new shortcut has popped up and double click the shortcut to ensure it takes you to the correct spot. You should be at "C:\Program Files\Electronic Arts\Battlefield 2142 Server".

4) Next, go to mods/bf2142 folder. ((C:\Program Files\Electronic Arts\Battlefield 2142 Server\mods\bf2142))

5) Remove all md5 files from the directories. For example, std_archive.md5, levels.md5. Each level will have its own md5 file. Remove them. By removing these files, you allow the server to have server side modifications.

6) Make backup copies of all your files (This is a MUST because you WILL encounter bugs that will make you want to pull your hair out and fresh copies of your directories are very important). If at any time you forget to backup your files and your file becomes corrupt and you need to start again, you can always grab new copies from your playing directory, which is located here:

F:\DICE\Projects\Electronic Arts\Battlefield 2142 Deluxe Edition\mods\bf2142\Objects

or for those of you who don't have the deluxe edition, then it's:

F:\DICE\Projects\Electronic Arts\Battlefield 2142\mods\bf2142\Objects

Make copies of all the _server.zip files in this directory and just copy them over to a new directory:

C:\Program Files\Battlefield 2142 Server\mods\bf2142\objects\Fresh

^^ This being the server folder you are going to modify for the mod.

7) Download Winzip (Best One) or WinRaR and install either one. These programs makes modifying the files so much faster than the standard zipping from windows.

8) Prep the following files by making sure they are not "Read only" attributes. These will be the files you will be modifying. It's best to take each zip file and extract the contents into a new folder that you created on your desktop. Once all the files are extracted, select them all by pressing CTRL + A and right clicking on one of the selected folders/files and clicking properties. Then DESELECT the read only attributes and click apply before clicking OK. Once this is completed, re-zip the files back and ensure the correct filename and such is used from before. Do this for each of the following ZIP files:

Mods/bf2142

GameLogicInit.con <-This is not a zip file but make sure it's not a read only file.
Common_server.zip

Mods/bf2142/objects

StaticObjects_Server.zip
Vehicles_Server.zip
Weapons_Server.zip
Soldiers_server.zip

>>>If you have northern strike, then you will have the following files<<<

Soldiers_bp1_server.zip
StaticObjects_bp1_server.zip
Weapons_bp1_server.zip
Vehicles_bp1_server.zip

>>>Some other files you might get lucky and be able to modify<<<

Kits_server.zip
Kits_bp1_server.zip
Common_server.zip
Common_bp1_server.zip

mods/bf2142/levels

/Map Name/server.zip

(((Be sure to remove all md5 files in each of the maps)))

9) After you have finished this horribly long process and have just about died of boredom, you're ready to move onto the fun stuff. The next few steps will guide you through how to make a simple mod by just modifying a few files. Enjoy and pay attention!

a) Locate the Weapons_server.zip located in the mods/bf2142/objects directory and open it with Winzip or WinRAR.
b) Once inside the zip file, you will see the following:
Armament
Common
Handheld
Stationary
c) Double click handheld.
d) Locate and double click EU_AV.
e) You should see the following:
AI <FOLDER>
ANIMATIONS <FOLDER>
MESHES <FOLDER>
AnimationSystem1p.inc
AnimationSystem3p.inc
eu_av.con
eu_av.ske
Weapon.desc
eu_av.tweak
f) You will always want to modify the .tweak files. Never try to modify any other files other than .tweak files and SOME .con files as they will crash the client upon trying to connect. Double click the eu_av.tweak file.
g) If this is your first time opening a .tweak file, a window will pop up asking how you want to handle this file. Select a program from a list and locate NotePad.exe and check the box that says use this program from now on and click OK.
h) Upon opening the file you will see a whole bunch of ObjectTemplate lines of code. Do not worry about these words as they mean nothing.
i) Locate the Single Fire Composition, which will have:

rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0.15/0/
ObjectTemplate.fire.batchSize 4
ObjectTemplate.fire.maxProjectilesInWorld 4
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---

j) Change the batchsize from 4 to 16 and increase the maximum number of projectiles in the world from 4, to also 16. So when you're done, it should look like this:

rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0.15/0/
ObjectTemplate.fire.batchSize 16
ObjectTemplate.fire.maxProjectilesInWorld 16
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---

k) A general rule of thumb to follow: Not all changes in these files will work. A good portion of code changes will crash the client. So some things to look for and NOT to change are any lines of code that have .ammo. These will crash the clients.
l) Locate the Soldier Deviation Composition, which will look SIMILAR but not exactly like this:

rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 4 1 0.1
ObjectTemplate.deviation.subProjectileDev 8
ObjectTemplate.deviation.setTurnDev 0.5 0.1 0.1 0.1
ObjectTemplate.deviation.setSpeedDev 2 0.2 0.08 0.1
ObjectTemplate.deviation.setMiscDev 9 9 0.25
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.2
rem ---EndComp ---

m) Change your deviation composition to match what you see above.
n) Don't ever try to change client side restricted items, such as .zoom. or any kind of Sound code. They generally don't work and cause problems for clients.
o) Locate the following line:

ObjectTemplate.projectileTemplate eu_av_missile

Write this down as it is VERY important and we'll come back to this line of code. This allows us to know what kind of a projectile this weapon uses when fired.

p) Increase the velocity in which this weapon ejects the mentioned projectile listed above to 50 (if it's not already).
q) Save the eu_av.tweak file and close out of it. If you get an error message stating it can't find the file to save, then instead save the file to your desktop then close out of the file. Then click and drag eu_av.tweak from your desktop into the already opened Weapons_server.zip file and drop it into the EU_AV folder.
r) With the Weapons_server.zip file still open, navigate your way back to the main directory, which shows:

Armament
Common
Handheld
Stationary

s) Double click Armament and again on Missiles.
t) Remember that line that said ...?

ObjectTemplate.projectileTemplate eu_av_missile

Since this weapon fires the projectile eu_av_missile, we'll locate the eu_av_missile from the list. Do you see the eu_av_missile from the list? Double click the folder named eu_av_missile. You should see the following:

MESHES <FOLDER>
eu_av_missile.con
eu_av_missile.tweak

Double click the eu_av_missile.tweak file.

u) Locate the Default Detonation Composition which will look like this:

rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 70
ObjectTemplate.detonation.explosionRadius 1.5
ObjectTemplate.detonation.explosionForce 2
ObjectTemplate.detonation.explosionDamage 30
ObjectTemplate.detonation.endEffectTemplate e_exp_small
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---

Change so it matches the following. Be sure to add the trigger radius of 3 line:

rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 70
ObjectTemplate.detonation.explosionRadius 10
ObjectTemplate.detonation.explosionForce 500
ObjectTemplate.detonation.explosionDamage 0

ObjectTemplate.detonation.triggerRadius 3

ObjectTemplate.detonation.endEffectTemplate e_exp_small
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---

v) Change the Seek closest Target Composition and the Default Follow Composition to match the following:

rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTHeat
ObjectTemplate.seek.trackingDelay 0.01
ObjectTemplate.seek.maxAngleLock 45
ObjectTemplate.seek.maxDistLock 300
ObjectTemplate.seek.distLoseLock 500
ObjectTemplate.seek.reLockTime 0.1
ObjectTemplate.seek.ignoreFriendly 0
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 10
ObjectTemplate.follow.maxPitch 10
ObjectTemplate.follow.changePitch 0.25
ObjectTemplate.follow.changeYaw 0.2
ObjectTemplate.follow.minDist 10
ObjectTemplate.follow.magneticBehaviour 1
ObjectTemplate.follow.predictionFactor 0.5
rem ---EndComp ---

w) The next section is probably one of the coolest parts of all projectiles because anything and everything you modify here completely changes the way the projectile behaves. While each of you can mess with the variables, for example purposes, I want you to change the variables so it matches the following:

ObjectTemplate.geometry eu_av_missile
ObjectTemplate.setCollisionMesh eu_av_missile
ObjectTemplate.mapMaterial 0 metal 20
ObjectTemplate.drag 10
ObjectTemplate.mass 15
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 52
rem -------------------------------------
ObjectTemplate.addTemplate S_eu_av_missile_Looping
ObjectTemplate.addTemplate e_mechRockets_trail
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.material 52
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 40
ObjectTemplate.damageOwner 1
ObjectTemplate.acceleration 150
ObjectTemplate.maxSpeed 150
ObjectTemplate.startDelay 0.2
ObjectTemplate.activeDefenseEnabled 1

x) Save the file and close out of it.
y) Close out of the weapons_server.zip file.
z) You're done! Go to your main Battlefield 2142 Server Directory and locate the BF2142ServerLauncher.exe file and start up the server!

10) Once the BF2142_w32ded.exe Black box has finished loading, Start up your Battlefield 2142 game and connect to your server. If you crash to your desktop upon spawning, then you made a mistake and need to go back to the .tweak files and check your spelling and/or numbers. If you get kicked from your server for "Modified Content" then remove your md5 files.

Upon spawning select the EU team and spawn as an engineer. When you fire your weapon, you should get the effect in the provided screenshot.

Screenshot: http://i167.photobucket.com/albums/u126 ... een013.jpg

The following change log shows my attempts at changing the game, some work, some do not. Use the change log as a guide or reference upon creating your own mod.

God Bless and enjoy!

-AwesomeATrain-

Be sure to check out the finished result of the mod by connecting to the 2142 Server:

EMS Gamers
208.122.57.131 Port 16567


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PostPosted: Sun Jun 08, 2008 2:11 am 
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Joined: Tue May 27, 2008 5:51 am
Posts: 49
TECHNICAL Change log for Ballistics Mod:

0/0/0 Grid: -left +right/-down +up/+forward -backward

Begin Coding Day (05/24/2008)

Begin Test Patch 0.1 - Weapons_Server.zip

EU AV: Increased batch size from 4 to 16.
EU AV: Increased Max Projectiles In World from 8 to 16.
EU AV: Doubled the Deviation to match a shotgun.
EU AV: Increased velocity from 4 to 50.

Patch 0.1 Completed - First Test FAILED. Booted for modified Content.
Removed all md5 files, started again. Second Attempt - Test Successful!

Begin Official Patch

Patch 0.15 - Weapons_Server.zip

EU AV Missile: Increased Explosion Radius from 1.5 to 10.
EU AV Missile: Increased the Explosion Force from 2 to 2000.
EU AV Missile: Decreased the Explosion damage from 30 to 3.
EU AV Missile: Increased the detection radius from 1.5 to 15.
EU AV Missile: Added Self Exploding Rounds.
EU AV Missile: Changed Seek Type from TTUnique to TTMagnet
EU AV Missile: Decreased max angle lock from 90 to 45.
EU AV Missile: Decreased max distance lock from 9999 to 300.
EU AV Missile: Added distance to lose lock to 500.
EU AV Missile: Added a relock time of 0.1
EU AV Missile: Added missile ability to lock onto friendlies.
EU AV Missile: Increased the max yaw from 0.45 to 10
EU AV Missile: Increased the max pitch from 0.85 to 10
EU AV Missile: Added magnetic behavior to missiles.
EU AV Missile: Added a predication factor of 0.5.
EU AV Missile: Increased the drag from 7 to 10.
EU AV Missile: Increased the mass from 10 to 15.
EU AV Missile: Increased the gravity from -0.1 to 0.5
EU AV Missile: Decreased the damage from 125 to 40.
EU AV Missile: Increased the acceleration from 100 to 150.
EU AV Missile: Increased the Max Speed from 50 to 150.

Patch 0.15 Completed - Test Successful.

Begin Patch 0.2 - Vehicles_Server.zip

Parachute: Decreased Mass from 200 to 20.
Parachute: Allowed players to Exit out of parachute.
Parachute: Added player ability to control parachutes.
Parachute: Increased Min and Max rotations from -1.5, 2.5 to -20, 30
Parachute: Decreased the downward motion from 12 to 1.

Patch 0.2 Completed - First test Failed - Crashed.
Removed Armor Ability from Parachute (not seen in this change log). Attempted again - 2nd Test Successful.

Begin Patch 0.25 - Vehicles_Server.zip

Universal PODS: Removed the drag on the pods.
Universal PODS: Removed drag modifiers.
Universal PODS: Allow players to exit out of pods.
Universal PODS: Increased Strafing Power from a force of 20 to 100.
Universal PODS: Increased Forward Power from 35 to 100.
Universal PODS: Decreased turn power from 5 to 1.
Conquest PODS: Removed the drag on the pods.
Conquest PODS: Removed the drag modifiers.
Conquest PODS: Allow players to exit out of pods.
Conquest PODS: Increase strafing power from 10 to 100.
Conquest PODS: Increased forward power from 10 to 100.
Drop PODS: Removed the drag on the pods.
Drop PODS: Removed the drag modifiers.
Drop PODS: Increased the gravity from 1.5 to 5.5.
Drop PODS: Enabled Strafing.
Drop PODS: Enabled Forward Movement.
Drop PODS: Added Strafing Ability with a force of 200.
Drop PODS: Added Forward Ability with a force of 200.
Titan PODS: Removed the drag on the pods.
Titan PODS: Removed the drag modifiers.
Titan PODS: Added strafing ability with a force of 200.
Titan PODS: Added Forward ability with a force of 200.

Air Pod Launcher: Increased velocity from 0 to 300.
Pod Launcher: Increased velocity from 150 to 300.
Conquest Pod Launcher: Increased velocity from 45 to 300.

Patch 0.25 Completed - Test Successful.

Begin Patch 0.3 - Vehicles_Server.zip and bf2142/Common_Server.zip

PAC Jeep: Decreased damage when upside down from 165 to 50.
PAC Jeep: Decreased damage when in shallow water from 100 to 50.
PAC Jeep: Decreased damage when in deep water from 335 to 100.
PAC Jeep: Increased shallow water damage delay from 1 to 5 seconds.
PAC Jeep: Increased deep water damage delay from 0 to 5 seconds.
PAC Jeep: Increased explosion force, mod, and max to 2000.
PAC Jeep: Decreased damage from 300 to 50.
PAC Jeep: Increased explosion radius from 3 to 10.
PAC Jeep: Increased Wreck Explosion Force and max to 5000.
PAC Jeep: Increased the wreck explosion radius to 5.
PAC Jeep: Increased the EMP time from 1.75 to 3 seconds.
PAC Jeep: Changed material from metal (4500) to bumper cars (22).
PAC Jeep: Added secret Anti-Flip system.
PAC Jeep: Removed Magnetic Object from jeep.
PAC Jeep: Decreased sprint recover time from 15 seconds to 10.
PAC Jeep: Increased Sprint dissipation time from 5 seconds to 30.
PAC Jeep: Increased Sprint limit from 0.2 to 5000.
PAC Jeep: Increased Sprint factor 2.25 to 5000.
PAC Jeep: Added 4 wheel drive with Sprint.
PAC Jeep: Increased max speed to 500,000.
PAC Jeep: Increased Torque from 95 to 200.
PAC Jeep: Removed Camera Shake.
PAC Jeep: Increased Entry Radius to 5 meters.

PAC Tank: Decreased Damage when tank is upside down from 125 to 5.
PAC Tank: Decreased Shallow water damage from 100 to 5.
PAC Tank: Decreased Deep Water damage from 335 to 50.
PAC Tank: Increased water damage delay from 1 to 5 seconds.
PAC Tank: Increased deep water damage delay from 0 to 5 seconds.
PAC Tank: Increased explosion force, mod, and max to 100,000.
PAC Tank: Increased explosion radius from 7 to 120.
PAC Tank: Increased Explosion damage from 300 to 1000.
PAC Tank: Increased wreck explosion force and max to 100,000.
PAC Tank: Increased Wreck Explosion damage from 50 to 1000.
PAC Tank: Increased Wreck explosion radius from 3 to 120.
PAC Tank: Removed drag.
PAC Tank: Decreased gravity from 1.5 to 0.5.
PAC Tank: Removed Magnetic Object.
PAC Tank: Turned PAC Tank into Ground Assault Aerial Vehicle.
PAC Tank: Turned the GAAV Tank into a flying tank.
PAC Tank: Increased Recoil size from 72 to 150.
PAC Tank: Increased Recoil speed from 12 to 150.
PAC Tank: Increased Recoil Go Back from 0.45 to 10.
PAC Tank: Increased Recoil Force from 125 to 300.
PAC Tank: Increased tank projectile velocity from 150 to 700.
PAC Tank: Increased detonation Explosion radius from 6 to 15.
PAC Tank: Changed Explosion Material from 70 to 80.
PAC Tank: Increased Explosion Force from 18 to 2000.
PAC Tank: Increased Explosion Damage from 166 to 1000.
PAC Tank: Added the ability for players on the other end to be noticed when locked on.
PAC Tank: Changed explosion material from 43 to 80.
PAC Tank: Increased Damage from 500 to 2000.
PAC Tank: Technical information about how the tank flies is classified.

EU Jeep: Decreased damage when upside down from 165 to 50.
EU Jeep: Decreased damage when in shallow water from 100 to 50.
EU Jeep: Decreased damage when in deep water from 335 to 100.
EU Jeep: Increased resistance to water from 1 to 5 seconds.
EU Jeep: Increased resistance to deep water from 0 to 5 seconds.
EU Jeep: Increased explosion force, mod, and max to 2000.
EU Jeep: Decreased explosion damage from 300 to 50.
EU Jeep: Increased Explosion Radius from 6 to 10.
EU Jeep: Increased Wreck explosion force and max to 5000.
EU Jeep: Increased Wreck explosion radius from 2 to 5.
EU Jeep: Increased EMP time from 1.75 seconds to 3.
EU Jeep: Changed Jeep material from light armor (4500) to Bumper Cars (22).
EU Jeep: Decreased jeep mass from 1800 to 1500.
EU Jeep: Added Secret Anti-Flip System.
EU Jeep: Removed Magnetic Object.
EU Jeep: Decreased Sprint Recover time from 15 to 10 seconds.
EU Jeep: Increased Sprint Dissipation Time from 5 to 30 seconds.
EU Jeep: Increased Sprint Limit and Factor to 5000.
EU Jeep: Added 4 Wheel drive with Sprint.
EU Jeep: Increased Max Speed from 10,000 to 500,000.
EU Jeep: Increased Torque from 100 to 200.
EU Jeep: Removed Camera Shake.
EU Jeep: Increased Entry Radius.

MM Define: Added elasticity to Bumper Cars.
MM Define: Added New Tires To Jeeps (from 0.6 to 1.2).
MM Define: Tanks are more resistant to damage (1.5).
MM Define: Increased cushion for hover tank (0.5).

EU AV Missile: Decreased Detonation Explosion Force to 500.

Patch 0.3 Complete - Test Successful! No problems detected.

End of Coding Day (05/24/2008)

Begin Coding Day (05/25/2008)

Begin 0.35 Patch - Soldiers_Server.zip and StaticObjects_Server.zip

PAC HEAVY: Removed drag from soldiers.
PAC HEAVY: Decreased Sprint Recover time from 24 to 20 seconds.
PAC HEAVY: Increased the Sprint Dissipation Time to 20 seconds.
PAC HEAVY: Increased the sprint limit from 0.1 to 0.5.

PAC Light: Removed drag from soldiers.
PAC Light: Decreased the sprint recover time from 17 to 8 seconds.
PAC Light: Increased sprint dissipation time to 20 seconds from 12.
PAC Light: Increased Sprint limit from 0.1 to 1
PAC Light: Decreased Sprint loss at jump from 0.15 to 0.1

EU HEAVY: Removed drag from soldiers.
EU HEAVY: Decreased Sprint recover time from 24 to 20 seconds.
EU HEAVY: Increased the sprint dissipation time to 20 seconds.
EU HEAVY: Increased the sprint limit from 0.1 to 0.5.

EU Light: Removed the drag from soldiers.
EU Light: Decreased the sprint recover time from 17 to 8 seconds.
EU Light: Increased sprint dissipation time to 20 seconds.
EU Light: Increased sprint limit from 0.1 to 1.
EU Light: Decreased sprint loss at jump from 0.15 to 0.1

Helipad: Increased the heal radius from 5 to 11.
Helipad: Allowed helipad to heal soldiers.
Helipad: Decreased healing rate from 8 to 2.
Helipad: Increased the ammo rate from 12 to 20.
Helipad: Allowed Helipad to heal both sides.
Helipad: Allowed Helipad to repair all vehicles.

Destructible Barrel: Increased explosion Force to 2000.
Destructible Barrel: Increased explosion Damage to 2000.
Destructible Barrel: Increased Explosion Radius to 30.

Destructible Crate: Added an ActiveSafe Networking Supply Object.
Destructible Crate: Removed the explosion force.
Destructible Crate: Increased the explosion damage to 110,000.
Destructible Crate: Increased the explosion radius to 80.
Destructible Crate: Changed the Explosion Material to 99.
Destructible Crate: Added a Supply Object.
Destructible Crate: Set Radius to 10.
Destructible Crate: Heals Soldiers.
Destructible Crate: Repairs vehicles.
Destructible Crate: Works for both teams.
Destructible Crate: Set Ammo Refill Speed to 20.
Destructible Crate: Set Heal Speed at 2.

Patch 0.35 complete - Test FAILED. Destructible Crate not resupplying.
Forgot to place Supply Object in Model. SO placed in model.
Skipping second test. Going onto next patch.

Begin Patch 0.4 - Vehicles_Server.zip

Static AV: Increased Entry radius from 2.2 to 4.
Static AV: Removed damage when upside down.
Static AV: Changed detonation material from 52 to 70.
Static AV: Increase detonation radius from 0.15 to 5.
Static AV: Increased detonation force from 15 to 100.
Static AV: Increased detonation damage to 40.
Static AV: Increased the time to live from 0.4 to 1 (projectile).
Static AV: Made the projectile brighter.
Static AV: Increased Damage from 450 to 650.
Static AV: Increased hit impact modifier from 5 to 50.
Static AV: Increased the distance to minimum damage from 250 to 350.
Static AV: Increased the minimum damage from 1 to 45.
Static AV: Added Magnetic Object to model.
Static AV: Added the following Warning HUD’s: TTheat, TTMagnet, TTunique.

Static AA: Added Magnetic Object to model.
Static AA: Added the following Warning HUD’s: TTheat, TTMagnet, TTUnique
Static AA: Removed damage when upside down.
Static AA: Increased velocity of EMP from 60 to 100.
Static AA: Decreased the Max Angle Lock from 360 to 180.
Static AA: Decreased the max distance lock from 375 to 300.
Static AA: EMPS now can lock onto friendlies.
Static AA: Added relock time of 3 seconds.
Static AA: Increased the max yaw and pitch from 10 to 45.
Static AA: Added a prediction factor of 0.25
Static AA: Increased the gravity from -1 to 0.
Static AA: Increased velocity from 180 to 2000.
Static AA: Increased the heat from 0.03 to 0.2
Static AA: Decreased the cool down from 0.25 to 0.2
Static AA: Added a detonation force of 500.
Static AA: Decreased Detonation damage from 100 to 50.
Static AA: Removed Minimum Victim Speed.
Static AA: Added max depth of 2.
Static AA: Decreased damage from 2500 to 250.
Static AA: Increased Impact Modifier from 2.5 to 50.
Static AA: Increased Entry Radius from 2.2 to 4.

Patch 0.4 Complete - Test Successful. No problems found.

Begin Patch 0.45 - Vehicles_Server.zip and Bf2142/Common_Server.zip

PAC APC: Decreased damage while in water to 1.
PAC APC: Made APC's Float.
PAC APC: Increased the EMP time from 4 to 6 seconds.
PAC APC: Increased the gravity on the PAC from 1.5 to 2.
PAC APC: Increased the velocity of the EMP from 125 to 500.
PAC APC: Changed the APC grenades into Smoke Grenades.
PAC APC: Increased the velocity of the grenades from 60 to 250.
PAC APC: Decreased the damage from the smoke grenades.
PAC APC: Increased the acceleration from 10 to 50.
PAC APC: Increased the torque from 250 to 500.
PAC APC: Increased max speed from 10,000 to 50,000.
PAC APC: Increased the max RPM's from 3500 to 5000.

GAAV Tank: Fires Artillery Shells.
GAAV Tank: Re-enabled Magnetic Object.

PAC Titan APC: Decreased damage while in water to 1.
PAC Titan APC: Made APC's Float
PAC Titan APC: Increased the EMP time from 4 to 6 seconds.
PAC Titan APC: Increased the gravity from 1.5 to 2.

EU Tank: Removed the drag.
EU Tank: Increased the gravity from 1.5 to 2.
EU Tank: Increased the velocity from 150 to 250.
EU Tank: Changed detonation material to 99.
EU Tank: Increased the explosion radius from 6 to 10
EU Tank: Increased the explosion force from 18 to 200.
EU Tank: Increased the explosion damage from 166 to 200.
EU Tank: Added detection on enemy units.
EU Tank: Increased max speed from 4/10 to 40,000/10,000.
EU Tank: Increased acceleration from 50/10 to 500/100.
EU Tank: Increased Torque from 10 to 200.
EU Tank: Increased Turn acceleration from 30 to 60.
EU Tank: Increased Turn Speed from 0.85 to 1.85.

MM Define: Increased the traction on tank treads (0.9 to 1.2).

EU APC: Decreased damage in water to 1.
EU APC: Made APC's Float.
EU APC: Increased EMP time from 4 to 6 seconds.
EU APC: Removed the drag.
EU APC: Increased gravity from 1.5 to 2.
EU APC: Increased the EMP velocity from 125 to 300.
EU APC: Changed grenade launcher to Smoke grenade launcher.
EU APC: Increased the velocity from 60 to 250.
EU APC: Reduced the smoke grenade blast radius from 9 to 5.
EU APC: Reduced the smoke grenade damage from 300 to 30.
EU APC: Increased the max speed from 10,000 to 50,000.
EU APC: Increased the acceleration from 10 to 50.
EU APC: Increased the torque from 250 to 500.
EU APC: Increased the MAX RPM's from 3500 to 5000.

EU Titan APC: Decreased damage while in water to 1.
EU Titan APC: Made APC's Float
EU Titan APC: Increased the EMP time from 4 to 6 seconds.
EU Titan APC: Increased the gravity from 1.5 to 2.

GAAV Tank: Increased Damage from 150 to 1000.
GAAV Tank: Increased Radius to 15.
GAAV Tank: Increased Force to 500.

EU/PAC APC: Reset Max RPM's back to normal.

Patch 0.45 Complete - Tested Completed in stages.
First and second tests successful.
Third test found bugs. Artillery bombardment barely does damage.
APC’s are too fast.
Fourth Test revealed that the Artillery does not destroy enemy assets.
Fifth Test Successful!

Begin Patch 0.5 - Vehicles_Server.zip

PAC Transport: Removed Explosion force, damage, and radius.
PAC Transport: Increased EMP time from 1.5 to 3 seconds.
PAC Transport: Removed the armored glass (4701) with regular glass (1005).
PAC Transport: Removed the drag.
PAC Transport: Increased the heat on the guns.
PAC Transport: Added extra penalty.
PAC Transport: Decreased the Detonation radius to 2.5.
PAC Transport: Increased the detonation force to 2000.
PAC Transport: Increased the Torque, max speed, and acceleration.
PAC Transport: Increased Horizontal Speed Magnifier to 4.25 from 2.25.
PAC Transport: Added more stability when not occupied.

EU Transport: Removed Explosion force, damage, and radius.
EU Transport: Increased EMP time from 1.5 to 3 seconds.
EU Transport: Removed the armored glass (4701) with regular glass (1005).
EU Transport: Removed the drag.
EU Transport: Increased the heat on the guns.
EU Transport: Added extra penalty.
EU Transport: Decreased the Detonation radius to 2.5.
EU Transport: Increased the detonation force to 2000.
EU Transport: Increased the Torque, max speed, and acceleration.
EU Transport: Increased Horizontal Speed Magnifier to 4.25 from 2.25.
EU Transport: Added more stability when not occupied.

Patch 0.5 Complete - Titan Mode CRASHED. Second attempted FAILED.
Transports are uncontrollable when in a dive.
Following tests failed after several attempts to fix problem.
Patch Aborted!

Brought Files over from Demo Mod. Files Accepted. Test successful.

Begin Patch 0.6 - Vehicles_Server.zip

PAC Gunship: Removed explosion force, damage, and radius.
PAC Gunship: Increased Over heat penalty from 1.25 to 2.5.
PAC Gunship: Changed detonation material to 80 from 42.
PAC Gunship: Increased detonation radius from 3.5 to 7.
PAC Gunship: Increased Detonation force from 2.5 to 200.
PAC Gunship: Increased max distance lock from 450 to 999.
PAC Gunship: Increased Detonation radius from 3 to 7.
PAC Gunship: Increased detonation force from 2.5 to 200.
PAC Gunship: Changed Targeting system from Heat to Magnet.
PAC Gunship: Decreased max angle lock from 360 to 90.
PAC Gunship: Decreased max distance lock and lose lock to 300.
PAC Gunship: Added a relock time of 0.1.
PAC Gunship: Increased Rear Entry radius from 4 to 6.

EU Gunship: Removed the Explosion Force, damage, and radius.
EU Gunship: Changed armored glass (4601) to regular glass (1005).
EU Gunship: Changed detonation material to 80.
EU Gunship: Increased detonation radius from 3.5 to 7.
EU Gunship: Increased Detonation Force from 2.5 to 200.
EU Gunship: Increased Rear Entry point from 4 to 6.
EU Gunship: Increased detonation radius from 3.5 to 7.
EU Gunship: Increased Detonation Force from 2.5 to 200.
EU Gunship: Changed locking system from heat to magnet.
EU Gunship: Decreased max angle lock from 360 to 90.
EU Gunship: Increased max angle and lose lock to 300.
EU Gunship: Added a relock time of 0.1.

PAC Mech: Increased Emp Time from 6 to 12 seconds.
PAC Mech: Increased the EMP steps from 2 to 3.
PAC Mech: Increased AA Heat Penalty from 1.5 to 3 seconds.
PAC Mech: Increased Lose Lock Delay from 0.5 to 1 second.
PAC Mech: Increased Velocity from 60 to 100.
PAC Mech: Decreased Max Angle lock from 360 to 90.
PAC Mech: Decreased Mad Distance lock from 375 to 300.
PAC Mech: Added Relock time of 0.5.
PAC Mech: Increased gravity from -0.3 to 0.
PAC Mech: Increased Cannon Over heat penalty from 2.5 to 5.
PAC Mech: Increased Velocity from 35 to 100.
PAC Mech: Increased Rockets Over heat penalty from 1.25 to 5.
PAC Mech: Changed Rocket Seek type from Heat to Magnet.
PAC Mech: Increased Gravity from -0.1 to 0.

EU Mech: Increased EMP time from 6 to 12 seconds.
EU Mech: Increased EMP steps from 2 to 3.
EU Mech: Increased AA over heat penalty from 1.5 to 5.
EU Mech: Increased Lose Lock delay from 0.5 to 1 second.
EU Mech: Increased velocity from 60 to 100.
EU Mech: Decreased max angle lock from 360 to 90.
EU Mech: Decreased Max distance lock from 375 to 300.
EU Mech: Added relock time of 0.5.
EU Mech: Increased gravity from -0.3 to 0.
EU Mech: Increased Minigun over heat penalty from 2.5 to 5.
EU Mech: Increased Rocket Velocity from 35 to 100.
EU Mech: Increased Over heat penalty from 1.25 to 5 seconds.
EU Mech: Changed Rocket seek type from heat to magnet.
EU Mech: Increased gravity from -0.1 to 0.

Patch 0.6 Complete - Testing Failed.
EU and AS mech heat penalties, although set to 5 seconds, is in reality 20 seconds.
Decreased some penalties to 3 seconds which will max out at 12 seconds.
No further testing required.

End of Coding Day (05/25/2008)

Begin Coding Day (05/26/2008)

Begin Patch 0.65 - Soldiers_Server.zip, <Classified>, Weapons_Server.zip

Heavy Soldiers: Reduced sprint limit to 0.25.
>>>Players must wait until 25% of their sprint is available before being able to run.<<<
Light Soldiers: Returned the sprint limit back to normal.

PAC Tank: Renamed to GAAT (Ground Assault Artillery Tank).

AMMO Hub: Turned into a Decoy for SMART weapons.
AMMO Hub: Allowed to stick to vehicles.
AMMO Hub: Increased stick angle to 270.
AMMO Hub: Increased radius to 12.
AMMO Hub: Disabled auto-destroy when empty.
AMMO Hub: Added ability for players to destroy packs.
AMMO Hub: Gave Hub Armor.
AMMO Hub: Disabled 3D image from long distances.

Medic Hub: Allowed to stick to vehicles.
Medic Hub: Increased stick angle to 270.
Medic Hub: Increased Radius to 12.
Medic Hub: Repairs vehicles.

Claymore: Increased velocity from 5 to 20.
Claymore: Increased angle of sticky from 45 to 360.
Claymore: Allowed to stick to vehicles.

EMP Mines: Increased sticky angle from 45 to 180.
EMP Mines: Allowed to stick to vehicles.
EMP Mines: Increased trigger radius from 1 to 3.
EMP Mines: Disabled Friendly Fire detonation.
EMP Mines: Added Explosion Radius of 5.
EMP Mines: Increased arming delay from 3 to 5 seconds.
EMP Mines: Increased velocity from 5 to 20.

Motion Mines: Increased explosion force from 22 to 2200.

Active Camouflage: Decreased Heat Added from 0.005 to 0.003.
Active Camouflage: Increased over heat penalty from 1.5 to 3.

C4: Increased velocity from 8 to 20.
C4: Increased the stick angle from 180 to 270.
C4: Added extra code to ensure C4 sticks to vehicles.
C4: Added a self destruct code that will blow up 30 seconds after the host dies for 25% of the original damage.
C4: Added a detonation radius of 7 meters.
C4: Increased explosion force from 17 to 50.
C4: Added a booby trap feature to C4 to booby trap vehicles.
C4: Added Booby Trap arming delay of 10 seconds.

Claymore: Increased max claymores from 2 to 4.

C4: Added Self Destruction force of 50.
C4: Increased detonation force from 50 to 1000.

Ammo Hub: Added Decoy object.

Claymore: Increased explosion radius from 8 to 12.
Claymore: Increased trigger radius from 3 to 6.
Claymore: Decreased trigger speed from 3.6 to 0.5.
Claymore: Deactivated friendly fire detonation.

C4: Increased explosion force to 2000.
C4: Decreased explosion damage to 250.

Claymore: Reduced sticky angle back to 45.

C4: Increased explosion damage to 500.

EU/PAC Gunship: Increased missile detonation to 500.

C4: Increased trigger radius to 3 meters.

TV missile: Decreased max speed from 250 to 150.
TV missile: Increased Time to live from 5 to 10 seconds.
TV Missile: Added a regulator which will auto abort if nobody is actively flying missile. - FAILED

EU/PAC Transport: Auto-Pilot when not occupied - survives a fall 50% more of the time.

Patch 0.65 Complete - Test successful. Some minor bugs found.
Testing too much fun!!! Crazy ideas came up with interesting results.

End of Coding Day (05/26/2008)

Begin Coding Day (05/27/2008)

Begin Patch 0.7 - Weapons_Server.zip, Vehicles_server.zip, BF2142/GameLogicInit.con

EU/PAC Gunship: Increased Entry Radius.
EU/PAC Gunship: Moved entry radius back.

Commander Artillery Strike: Increased velocity from 10 to 1000.
Commander Artillery Strike: Changed artillery into smoke artillery.
Commander Artillery Strike: Changed ALL Arty Strikes to this configuration.
Commander Artillery Strike: Scattered the smoke drop to cover ground more evenly.
Commander Artillery Strike: Changed the batch size to 32.
Commander Artillery Strike: Changed the burst size to 20.

Smoke Grenades: Increased life from 10 to 15 seconds.

TV Guided Missile: Rotated Camera and Missile down 45 degrees.
TV Guided Missile: Increased Explosion force from 20 to 500.
TV Guided Missile: Returned Max Speed back to normal.

Supply Crate: Increased Heal Speed to 100.
Supply Crate: Increased Ammo Speed to 100.

EMP Strike: Increased EMP Area from 15 to 50.

UAV: Increased the radius from 60 to 100.

C4: Allowed a total of 7 to be placed.

Spawn Beacon: Sticks to vehicles.
Spawn Beacon: Increased angle from 25 to 40.

Medic HUB: Added Anti-Enemy Feature. Prevents the enemy from using the medic pack. The pack will explode if an enemy comes near.

Smoke Strike: Decreased deviation.

TV Guided Missile: Increased Max Yaw and Pitch from 1.05 to 1.1.
TV Guided Missile: Increased Change Pitch and Yaw from 2 to 2.1.

PAC AV: Added Batch Size of 8.
PAC AV: Added Max Projectiles of 8.
PAC AV: Increased velocity from 4 to 100.

PAC AV Missile: Increased detonation Radius from 1.5 to 30.
PAC AV Missile: Increased detonation force from 2 to 2000.
PAC AV Missile: Decreased detonation damage from 100 to 7.
PAC AV Missile: Added a trigger radius of 2.
PAC AV Missile: Removed control for missile.
PAC AV Missile: Removed drag from missile.
PAC AV Missile: Decreased gravity from 0.1 to 0.
PAC AV Missile: Reduced damage from 500 to 80.
PAC AV Missile: Increased max speed and acceleration to 150.

PAC Sniper: Increased number of magazines from 7 to 14 (clients will only see 7).
PAC Sniper: Added a fire deviation of 3.
PAC Sniper: Added EMP rounds.
PAC Sniper: Increased minimum damage to 90.
PAC Sniper: Added a damage fall of starting at 10 meters and ending at 50.
PAC Sniper: Increased the damage from 80 to 200.
PAC Sniper: Added a massive recoil to the sniper rifle.

EU Sniper: Increased number of magazines from 7 to 14 (clients will only see 7).
EU Sniper: Added a fire deviation of 3.
EU Sniper: Added EMP rounds.
EU Sniper: Increased minimum damage to 90.
EU Sniper: Added a damage fall of starting at 10 meters and ending at 50.
EU Sniper: Increased the damage from 80 to 200.
EU Sniper: Added a massive recoil to the sniper rifle.

Supply Crate: Increased radius from 5 to 2000.
Supply Crate: Increased Storage size from 500 to 5000.
Supply Crate (GLI): Increased drop height from 50 to 550.
Supply Crate (GLI): Decreased time to live from 300 to 10 seconds.

Medic HUB: Removed feature - has bugs.

GAAT: Fixed the barrel to the tank. Details below.
GAAT: Removed Min and Max Rotation.
GAAT: Removed max Speed and acceleration.
GAAT: Removed input.

Patch 0.7 Complete - Patch broken up in several stages to ensure correct values.
Sniper Patch FAILED - Caused sniper to instantly Die upon spawning.
Returned magazines back to normal. - Fixed problem.

Begin 0.8 Patch - Weapons_server.zip

Grenades: Turned into shock grenades.
Grenades: Increased force to 500.
Grenades: Decreased damage to 70.

Knife: Added the ability to revive teammates.
Knife: Ability to throw knives.

Repair: Doubled the repair rate.

Supply Crate Parachute: Decrease lift from 200 to 5.
Supply Crate Parachute: Increased constant down force from 5 to 9.

GAAT: Removed the Fixed barrel and returned it back to normal. Too glitchy.

EU/PAC APC: Returned velocity back to normal for grenades.

Knife: Increased velocity to 50.
Knife: Increased time to stay alive to 0.5

TV Guided Missile: Decreased the angle from 45 to 30.

Patch 0.8 Complete - Testing found some minor tweaks and bugs. Overall, good quality.

Mod has to massive bugs...one prevents me from playing titan Inside the Vehicles_server.zip

The other one is weapons_server.zip prevents me from playing fall of Berlin.

End of Coding Day (05/27/2008

Begin Coding Day (05/28/2008)

The following is part of the 0.9 patch.

Serious Bug Checking:

Following Vehicles Work ON Titan Mode:

Common/ALL
EU Jeep
Pods
Parachutes
PAC gunship
PAC Mech
AA
AV
EU Gunship
EU Mech
PAC Jeep

Titan Crashed when converting:

PAC/EU Tank

Suspect Crash: PAC Artillery Shell. NO artillery on Titan mode.

Started New with Transports.

Vehicles_server.zip

EU/PAC Transports: Replaced armored glass with regular glass (1005).
EU/PAC Transports: Increased max height by increasing torque to 400.

EU/PAC Spawn Transports: Replaced armored glass with regular glass (1005).

PAC Tank: Placed the old tank shells back instead of commander artillery shells because of the crashing problem on titan mode.

Transports Pass on testing.

C4: Increased maximum number of placements to 10.

Patch 0.9 Complete - Testing finished.

Begin Patch 0.95 - StaticObjects_server.zip and bf2142/Common_server.zip

Destructible Crate: Decreased radius from 10 to 2 meters.

MM Define: Changed Material 26 into a launch platform (32).

Flood Light: Turned off collision physics.
Lamp Post Double: Turned off collision physics.
Lamp Post Single: Turned off collision physics.

MM Define: Added elasticity of material 80 to 50.
MM Define: Removed Friction of material 80.

Conquest Pod Launcher: Decreased velocity from 300 to 150.

Patch 0.95 Complete - Testing had few bugs but over all success.

End of Coding Day (05/28/2008).

Begin Coding Day (05/29/2008).

Begin Patch 1.00 - Weapons_server.zip

Advanced Sniper Rifle: Increased Hit Impact Modifier from 3 to 10.
Advanced Sniper Rifle: Added a minimum damage of 95.
Advanced Sniper Rifle: Increased damage to 200.
Advanced Sniper Rifle: Added Start to lose Damage to 30 meters.
Advanced Sniper Rifle: Added Distance to minimum damage to 50 meters.
Advanced Sniper Rifle: Added exploding rounds - force to 500, 0 damage.
Advanced Sniper Rifle: Increased velocity from 1200 to 2000.

EU Sentry Gun: Added magnetic object.
Recon Drone: Added magnetic Object.
Sentry Drone: Added magnetic object.

Frag Grenade: Added Explosion YMod of 2000 for testing purposes.
Frag Grenade: Decreased damage to 20.
Frag Grenade: Increased radius to 30.
Frag Grenade: Placed 8 on a string.
Frag Grenade: Changed material to 70.
Frag Grenade: Changed Damage to 3.
Frag Grenade: Added Hit Impact Modifier of 20.

C4: Added Hit impact modifier of 20.
Knife: Recoded Knife. Revives teammates but gives them only 10 Hp.
Defibrillator: Increased the effective range.

MM Define: Increased elasticity of 89 to 30.

AR Shotgun: Added Explosion force to shells.
AR Shotgun: Added Hit Impact modifier of 2000.
Claymore: Decreased arming delay delay from 4 to 1.5 seconds.
Sentry Gun: Increased max projectiles in world from 1 to 4.
Dest Barrel: Heals infantry.

Patch 1.00 Incomplete - Done coding for the day.

End of Coding Day (05/29/2008)

Scratch Pad For Random Bug Listings:

Decrease the time of the supply drop from 20 seconds.

create a manual.

try adding the unlocks to the sniper.

I'm going to need a website.

Have the unlocked shotgun do more damage and more of a spread.

Have bodies stay longer.

Have AA rounds burst at all ranges.

Find out why missiles disappear.

make the hover car fly by pressing a button.

Surround the titans with out of bounds area...that will stop the titans from moving.

Emp mines do not stick.

AA Gun in Minsk ontop of tower is recessed.


*******************************************
*******************************************
******TECHNICAL Change Log for Levels******
*******************************************
*******************************************

Have Barrels and crates different launch strengths.
ObjectTemplate.maxNrOfObjectSpawned 2

******************
**Camp Gibraltar**
******************

PAC MAIN BASE: Flag at: 100/17/-22 Is PAC controlled. perm
EU MAIN BASE: Move flag from 177/15/26 to 164/22/-33 EU Controlled.perm
CENTRAL CAMP: Flag at 96/16/91 neutral. DF/DF
NEUTRAL OFFICES: Flag at 72/15/163 neutral. DF/DF move to 70/15/186 R: 26

EU Office: Move flag from 14/15/288 to 92/18/154 EU controlled perm.

PAC Office: Move flag from -116/3/407 to 46/19/152 PAC controlled. Perm.

PAC Office Spawns (201)
PAC Base:

44/16/135 - 0/0/0
27/42/155
27/31/155
35/16/163

29/16/140 - 0/0/0
37/20.5/143
36/23/154
43/24/134

EU Office Spawns (202)
Harbor:

94/24/134
104/16/144
107/16/163
99/20/153

103/23/152
111/30.5/154
111/42/154
94/16/136

Office Neutral Spawns (203)
Toll Station:

92/16/154
46/16/152
63.5/24/182
79/24/182

66/20/203
88/20/203
71/16/206
71/16/170

EU Main Base (205)
Ruins:

162/16/-37
176/37/-39
176/37/-27
160/30/-33

162/16.5/-23
182/17/-34
175/16/23
171/21/8

Remove Guardwall_DoorDoor_C from maps.

******************
**Fall of Berlin**
******************

Move flag from -82/23/-110 to -41/37.3/-40 R: 15 Hemi

Move flag from 26/20.5/-105 to 72/58.5/-110 R: 20 Hemi 5/5

Move flag from 121/21.2/-86 to 173/24/-129 R: 10

Rooftop spawns (303)
RoadBlock:

0/160/-111
-124/160/-41
-124/160/-181
-189/117/16

-137/114/44
204/90/-77
118/90/-134
123/90/-56

Make EU main base perm.

Ruin spawns (304)
Crossroads:

150/25.5/-126
144/25.5/-88
204/29/-150
178/25.5/-133

172/21/-143
191/21/-131
170/22/-125
177/26/-83

Square spawns:

-112/34/-73
-35/34/-113
-107/34/-148
-40/40/-35

*********
**MINSK**
*********

PAC_Main (PAC_CAMP): Move uncap PAC flag from: 681/126/-194 to 433/128/-376

EU_Main (Move flag frm 203/128/-187 to 433/128/-306 and make EU Uncap.

King_of_the_hill (Front Line): Move flag from 333/119/-353 to 342/130.5/-342 and make neutral with 30/30. R: 15

South_Outpost: Move flag from 26/115/-334 to 76/121.5/-407 and make EU with 20/60. R: 20

North_Outpost (Monument Compound): Move flag from -88/133/-197 to 76/121.5/-277 and make PAC with 20/60. R: 20

Vehicle Spawns:

PAC Uncap (201)
PAC_Camp:
Jeep: 489/119/290 180/0/0 x3
AV: 468/119/-328 180/0/0
AA: 400/119/-329 90/0/0
APC: 454/119/-310
Tank: 313/125.5/-276 150/0/0 EU Tank
Jeep: 385/119/-308 -90/0/0 x3

EU Uncap(401)
Hill:
Jeep: 489/119/-393 0/0/0 x3
AV: 468/119/-356 0/0/0
AA: 400/119/-355 90/0/0
APC: 454/119/-374
Tank: 310/120/-404 0/0/0 EU Tank
Jeep: 385/119/-377 -90/0/0 x3


King of the Hill (204)
Front_Line:

AV: 384/119.2/-355 -90/0/0
AV: 384/119/-329 -90/0/0
AV: 393/118/-397 0/0/0
AV: 393/118/-287 180/0/0
AA: 337/118/-299 -90/0/0
AA: 337/118/-385 -90/0/0
AA: 335/130.5/-342 90/0/0
Jeep: 343/119/-361 -90/0/0 x2
Jeep: 343/119/-325 -90/0/0 x2
AV: 89/111.6/-344 90/0/0 Make sure spawn time is between 5-10 seconds.
Tank: 362/119/-341 90/0/0 Either side

South Flag (203)
South_Outpost:

Mech: 98/113/-407 90/0/0
GAAT: 34/112/-386 90/0/0 201
Gunship: 91/114/-384 90/0/0 x3
APC: 76/113/-419 180/0/0
Jeep: 76/113/-352 -90/0/0 x3

North Flag (206)
Monument_Compound:

Mech: 98/113/-277 90/0/0
GAAT: 14/112/-306 90/0/0 201
Gunship: 91/114/-304 90/0/0 x3
APC: 76/113/-266 0/0/0

Add repair pads:

89/110.22/-384 90/0/0
89/110.22/-304 90/0/0
393/116.5/-342 90/0/0

Infantry spawns:

PAC Main (201)
PAC_Camp:

348/118/-299
386/119/-292
308/125.5/-275
400/119/-314

431/129/-305
479/118/-291
463/118/-321
429/123/-306

418/118/-321
393/118/-336

EU Main (401)
Hill:

393/118/-349
386/119/-392
348/118/-385
479/118/-393

319/120/-412
429/123/-376
431/129/-377
463/118/-363

412/119/-380
418/118/-363

South Flag spawns (203)
South_Outpost:

90/111.5/-429
88/111.5/-429
75/113/-414
59/113/-425

87/111/-391
91/111/-391
73/123/-407
27/112/-385

North Flag spawns (206)
Monument_Compound:

5/112/-306
75/113/-270
90/112/-259
88/112/-259

71/116.5/-277
74/122/-277
31/115/-260
91/111/-297

****************
**Shuhia Taiba**
****************

Move flag from 84/90.5/4 to 16/125.5/16 Increase radius to 40.

Remove Out of Bounds.

*******************
**Cerbere Landing**
*******************

Ruins: Move flag from -22/50/-117 to -7.5/56.8/-103.5 R:5
Church: Move flag from 59/62.57/-57 to 73/71.5/-57 R: 40
South Town CenterMove flag from 2/69/-38 to -3/81/-36.5 R: 20

Remove Out of Bounds.

**********
**Titans**
**********

Titans need to be a minimum of 114 meters apart.

External spawn points on rear of titan:

Place dest barrels at these locations:

-48/296/-852
-79/296/-852

Drop barrels by 1 meter, both titans.

Place spawns EU (East Titan)
Maingate 501:

South 12 meters. Same East/West
-48/296/-864
North 13 meters. West 2 meters.
-50/296/-839
North 9 meters. West 5 meters.
-53/296/-843
South 15 meters. West 3 meters.
-51/296/-867


East 9 meters. Same north/south
-39/296/-852
East 9 meters. North 8 meters.
-39/296/-844
East 9 meters. South 8 meters.
-39/296/-860
East 36 meters. Up 3 meters.
-12/299/-852


East 36 meters. Up 3 meters. North 10 meters.
-12/299/-842
East 36 meters. Up 3 meters. South 10 meters.
-12/299/-862


East-west/Up-down/North-south
Place Spawns PAC (West Titan)
MountainPass 505:


South 12 meters. Same East/west.
-79/296/-864
North 11 meters. West 1 meter.
-80/296/-841
West 7 meters, South 1 meter.
-86/296/-853
West 9 meters, North 12 meters.
-88/296/-840


West 12 meters, Same north/south
-91/296/-852
West 12 meters, North 9 meters.
-91/296/-843
West 12 meters, South 9 meters.
-91/296/-861
West 39 meters, Up 3 meters, same north/south
-118/299/-852


West 39 meters, up 3 meters, South 11 meters.
-118/299/-842
West 39 meters, up 3 meters, North 11 meters.
-118/299/-862

Fix Camp commander assets


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PostPosted: Mon Jun 30, 2008 12:19 am 
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