Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: M24 Scope Sight
PostPosted: Sat Sep 12, 2009 6:42 pm 
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Posts: 782
BF2 is more complicated. I havn't checked the M24, but last I knew modifying the scope in anyway will require 3ds Max and a knowledge of the BF2 Exporter. Its not like in 1942 where it just uses textures, it uses a 3d representation as well, and thus must be modeled.

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 Post subject: Re: M24 Scope Sight
PostPosted: Sat Sep 12, 2009 7:48 pm 
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Archimonde0_0 wrote:
BF2 is more complicated. I havn't checked the M24, but last I knew modifying the scope in anyway will require 3ds Max and a knowledge of the BF2 Exporter. Its not like in 1942 where it just uses textures, it uses a 3d representation as well, and thus must be modeled.


Oh wow how gay is that

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 Post subject: Re: M24 Scope Sight
PostPosted: Sat Sep 19, 2009 10:05 am 
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Location: Germany, US Depot
the actual Crosshair texture can be found in client objects.zip

weapons/cpmmon/textures/scopetexture

hence, the crosshairs in that scope are really 3D, not just painted.

The only way to fix this , would be to re-import the Model into 3dsMax with Rexmans Tools and remove the polygons out of the Scope.

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