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Battlefield Modding Tutorials BFMODS • View topic - WASP defence weapon modification problem

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Jul 28, 2007 7:26 pm 
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Joined: Sat Jul 28, 2007 7:08 pm
Posts: 1
Hi all!

I have this kind of problem

I want to modify WASP weapon armor so I want it to be stronger.

ObjectTemplate.armor.maxHitPoints 1000 -> 5000
ObjectTemplate.armor.hitPoints 1000 -> 5000

in Objects_server.zip/Weapons/stationary/wasp_defence_back/wasp_defence_back.tweak

When client enters the game, it closes to desktop if wasp defence weapon is in the visible zone. For example if client spawns on ship, it closes instantly without warning.

Interesting is that when I'm changing Objects_server.zip locally on client (windows), and creating a new game, everything is ok then. I'm starting to find differencies between windows and linux versions of the game.

Can anyone help please?


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PostPosted: Sat Jul 28, 2007 7:39 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Changing the hit points server-side has not been possible in BF1942 or BFV, I doubt it works in BF2.


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PostPosted: Sat Aug 04, 2007 6:27 am 
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Joined: Tue Nov 02, 2004 12:00 am
Posts: 773
Location: Mars

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http://desert-conflict.org



I refuse to buy more garbage from EA. 2142 has crossed the line. If you are with me, copy this into your sig too.


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