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Battlefield Modding Tutorials BFMODS :: View topic - WASP defence weapon modification problem
Battlefield Modding Tutorials BFMODS
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WASP defence weapon modification problem
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=3201
Page 1 of 1

Author:  LEV [ Sat Jul 28, 2007 7:26 pm ]
Post subject:  WASP defence weapon modification problem

Hi all!

I have this kind of problem

I want to modify WASP weapon armor so I want it to be stronger.

ObjectTemplate.armor.maxHitPoints 1000 -> 5000
ObjectTemplate.armor.hitPoints 1000 -> 5000

in Objects_server.zip/Weapons/stationary/wasp_defence_back/wasp_defence_back.tweak

When client enters the game, it closes to desktop if wasp defence weapon is in the visible zone. For example if client spawns on ship, it closes instantly without warning.

Interesting is that when I'm changing Objects_server.zip locally on client (windows), and creating a new game, everything is ok then. I'm starting to find differencies between windows and linux versions of the game.

Can anyone help please?

Author:  Why Two Kay [ Sat Jul 28, 2007 7:39 pm ]
Post subject:  Re: WASP defence weapon modification problem

Changing the hit points server-side has not been possible in BF1942 or BFV, I doubt it works in BF2.

Author:  Superfuzz [ Sat Aug 04, 2007 6:27 am ]
Post subject:  Re: WASP defence weapon modification problem


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