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CombatArea https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=2657 |
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Author: | bf2_md [ Tue Jan 23, 2007 5:46 am ] |
Post subject: | CombatArea |
Author: | MR PINK BALLS [ Wed Sep 26, 2007 7:36 pm ] |
Post subject: | Re: CombatArea |
thers a way to get rid on combat area is that what ure asking? |
Author: | hardrock [ Wed Sep 26, 2007 8:25 pm ] |
Post subject: | Re: CombatArea |
^and he should know, still got most of your hair left pink? lol! |
Author: | MR PINK BALLS [ Wed Sep 26, 2007 9:17 pm ] |
Post subject: | Re: CombatArea |
actually no.... |
Author: | MR PINK BALLS [ Wed Sep 26, 2007 9:23 pm ] |
Post subject: | Re: CombatArea |
ok now that i read the title i see its bf2 and i know squat about that so nevermind me |
Author: | Superfuzz [ Thu Sep 27, 2007 5:58 pm ] |
Post subject: | Re: CombatArea |
Most BF2 maps have a section toward the bottom that looks something like this: CombatAreaManager.use 1 CombatAreaManager.timeAllowedOutside 10.000000 CombatArea.create CombatArea_0_Default CombatArea.min 0.000000/0.000000 CombatArea.max 0.000000/0.000000 CombatArea.addAreaPoint 1023.984863/1023.992798 CombatArea.addAreaPoint -1023.990906/1023.950684 CombatArea.addAreaPoint -1023.977600/-1024.003296 CombatArea.addAreaPoint 1023.947754/-1023.991272 CombatArea.team 0 CombatArea.vehicles 4 CombatArea.layer 1 That defines the combat area. To make differnt chapes, just add more points. As for the image, the minimap itself is not changable server side, however I cannot remember if the combat lines are a part of the map or if they are automatically overlayed at run time. If the lines are draw at run time, they might be updated when the combat area is changed. I wouldn't expet it though, as a general rules, graphics cannot be changed server side. |
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