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Battlefield Modding Tutorials BFMODS :: View topic - Finding Locations in Game
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Finding Locations in Game
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=2087
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Author:  The_Claw [ Sun May 14, 2006 6:44 am ]
Post subject:  Finding Locations in Game

I am sure this question has already been asked in this forum however I just can't find an answer that works.

How do you find locations X/Y/Z in game so you can position new vehicles?

A previous post suggested a console command aiDebug.Draw 1 This does not work.

I would prefer not to have to use the editor to do it. Is there a console command like in BF1942 that simply puts your current location on the screen?

Author:  Harry [ Sun May 14, 2006 9:44 am ]
Post subject: 

I believe only debugger allows this:
renderer.drawFps 1
itll show the location besides fps (normal game only shows fps)

regular game only supports a few commands, so its pretty hard to find it there w/o use of python (if you do use python, find the location of the palyerobjects' vehicle and use game.sayAll via host.rcon_invoke to print position)

Author:  Why Two Kay [ Sun May 14, 2006 5:58 pm ]
Post subject: 

You could go through the hassle of downloading the BF2 Editor, then copying the maps to get them to copy in it. Then find the numbers that way, but that might be a bit of work. Although the Editor does include a (outdated) debugger, but I believe it still works.

Author:  polarity13jp [ Thu Feb 21, 2008 2:53 pm ]
Post subject:  Re: Finding Locations in Game


Author:  polarity13jp [ Fri May 09, 2008 4:33 am ]
Post subject:  Re: Finding Locations in Game


Author:  meanhacker [ Thu Oct 08, 2009 5:01 am ]
Post subject:  Re: Finding Locations in Game

isn't there a command like the one from bf1942demo:

console.showstats 1

?

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