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Textureing Models https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=1799 |
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Author: | Superfuzz [ Fri Oct 21, 2005 5:34 am ] |
Post subject: | Textureing Models |
Author: | Harry [ Fri Oct 21, 2005 2:57 pm ] |
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Author: | Superfuzz [ Fri Oct 21, 2005 3:07 pm ] |
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Author: | Harry [ Sat Oct 22, 2005 8:38 am ] |
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Dont worry about questions, that what forums are for, as long as they arent already answered that is Anyway, i was talking about bundlesmeshes, eg tanks, jeeps weapons etc. They all have 3 textures or even more, from which some end in _c, some in _b (i could be wrong about the shadow texture, its always the same for every vehicle so it can be its a common one) Anyway, from objects_client.zip in Vehicles/Land/JEEP_FAAV/Textures: Jeep_FAAV_c.dds -> color texture Jeep_FAAV_b.dds -> normal texture SpecularLUT_pow36.dds -> shadow texture (if you look at it its just an gradient) Then theres the texture for the wreck and for the woodland texture set. If youre talking about staticobjects, thats something way different. Anyway, msot of this info and lots more can be found on [url]bfeditor.gotfrag.com[/url] its worth taking a look, especially in the users tutorials section |
Author: | Superfuzz [ Sun Oct 23, 2005 6:26 pm ] |
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Author: | Looney [ Sun Oct 23, 2005 9:58 pm ] |
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Author: | Harry [ Mon Oct 24, 2005 8:06 am ] |
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Author: | Superfuzz [ Mon Oct 24, 2005 3:41 pm ] |
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