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Battlefield Modding Tutorials BFMODS • View topic - Washed out textures

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Oct 26, 2005 11:01 am 
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Python is always serverside, but those objects need to be made clientside.
http://www.serversidemodding.com/users/ ... ctf.python
just rename to py. Take a look at the code to see how it ID's flags. Ihavent taken a look at it in ages so i forgto the most of it.

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PostPosted: Thu Oct 27, 2005 2:42 am 
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so what exactly needs to be made client side? What exactly is does the falg object need to be?

maybe anew thread for this?

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PostPosted: Mon Oct 31, 2005 5:41 pm 
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PostPosted: Mon Oct 31, 2005 7:52 pm 
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The script has worked in an invisible way yes. I tried it with a friend and the CTF system did work, you just didnt get an updated flag position. When you joined the game you sw the position of the flag at the moment of joining, so youd see an floating flag. When that happened i got sick of CTF and stopped working ;)

That script you wrote kind of looks like it. If you go to the bfeditor.gotfrag.com then user tutorials then spawning objects with python (a horribly wrong named topic tho) you get a link to the doomlabs site with a small tutorial. In partialy explains how to make CTF, the python jsut inst included. Maybe you cna mix the 2 together and haave fully operational CTF, i dunno.

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