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Battlefield Modding Tutorials BFMODS • View topic - Washed out textures

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Washed out textures
PostPosted: Sun Sep 25, 2005 10:01 pm 
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 Post subject: Re: Washed out textures
PostPosted: Mon Sep 26, 2005 3:58 am 
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PostPosted: Tue Sep 27, 2005 1:07 am 
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Fog has no impact on vehicle textures. It does however have an intersting effect on building textures. Increasing the fog distance (pushing it back) made the buildings darker. ??

I did figure out however that it is in the sky.con that can make them a little less washed out.

pics:


This is El Ala with Operation Clean Sweeps Sky

Gulf of Oman sky

I also noticed that since this El Ala is little small, that increaing the veiw distance is not good. With most of the settings I tried (simply copying the
Renderer.fogStartEndAndBase line from other maps) led in nearly all cases to being able to see south outpost from the US base. Not a good thing as that would lead to snipers.

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PostPosted: Tue Sep 27, 2005 1:54 am 
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This EL_Al need a lot of work. It just has the basic looks but not the feel. i give it a 2/5.


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