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Washed out textures https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=1775 |
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Author: | Superfuzz [ Sun Sep 25, 2005 10:01 pm ] |
Post subject: | Washed out textures |
Author: | ktr [ Mon Sep 26, 2005 3:58 am ] |
Post subject: | Re: Washed out textures |
Author: | Superfuzz [ Mon Sep 26, 2005 4:27 am ] |
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Author: | Harry [ Mon Sep 26, 2005 7:17 am ] |
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Author: | ktr [ Mon Sep 26, 2005 3:44 pm ] |
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Author: | Superfuzz [ Mon Sep 26, 2005 5:23 pm ] |
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Author: | Superfuzz [ Tue Sep 27, 2005 1:07 am ] |
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Fog has no impact on vehicle textures. It does however have an intersting effect on building textures. Increasing the fog distance (pushing it back) made the buildings darker. ?? I did figure out however that it is in the sky.con that can make them a little less washed out. pics: This is El Ala with Operation Clean Sweeps Sky Gulf of Oman sky I also noticed that since this El Ala is little small, that increaing the veiw distance is not good. With most of the settings I tried (simply copying the Renderer.fogStartEndAndBase line from other maps) led in nearly all cases to being able to see south outpost from the US base. Not a good thing as that would lead to snipers. |
Author: | ktr [ Tue Sep 27, 2005 1:54 am ] |
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This EL_Al need a lot of work. It just has the basic looks but not the feel. i give it a 2/5. |
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