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Battlefield Modding Tutorials BFMODS • View topic - New idea, but needs a lot of work

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Soggy (a friend who has supplied some idea and helped me test stuff from the begining) has suggested for the reloading animations to do try this:
1P-drop gun(s) out of screen and play relaoding sound (if one gun drops both will, so that should be doable, cousre I know next to nothing about animting stuff)

3P-simply do nothing and play the relaoding sound.

The hammer kicking and sliding is not really needed as it is hard to see when the gun kicks. And the muzzle flash distracts from the player from noticing that both guns kick at the same time. So if the left hand can be brought to the left gun and the above reloading animations then the guns would about as perfect as it can be done without some serious moding.

Some Progress:
I copied the 92FS inc files and removed all the animations for reloading, then pointed the duals to the new inc files and the reloadin animation is now gone, which is good. It should thus be possilbe to copy the baf files from the 92fs and modify them do the above needed things. Already just by removing it the reloading is better, so I think simply droping the guns out of site for 1P would do nicely.

Im not familiar with the animation stuff with BF2, but is possilbe to edit exising animation? Cause all that is needed is to drop the guns out of the screen and the relaoding part is done and if the left hand could even just float out there with the left pistol that would be enough. I dont think it would be possible to make it pull the trigger and such like the right hand does, but then again it isnt really needed.

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PostPosted: Sun Sep 11, 2005 1:21 pm 
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Yeah its possible to edit bafs, but its easyer to jsut create new animations (from existing skeletons ofcourse), since baf is per frame, and thats a whole lot of editing (about 60 frames for reload, and 10 for shooting).
Im only afraid if the succesive fireing, becasue how do you tell bf to first aniamte the left gun ,and then the other one (in seerate aniamtins) becasue if you do it in one animation, if you shoot one bullet it still plays for 2

I tried using randomtrigger, hoping they would go in a succeeding order, but unfrtunatly the term randim is rue, its just random (image one psiotol shooting 15 timers, the other 1 time)

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