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Battlefield Modding Tutorials BFMODS • View topic - Python script for the server.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
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PostPosted: Sun Aug 21, 2005 1:02 am 
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PostPosted: Sun Aug 21, 2005 1:08 am 
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PostPosted: Sun Aug 21, 2005 3:10 am 
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PostPosted: Sun Aug 21, 2005 9:35 pm 
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DCon Dev
http://desert-conflict.org



I refuse to buy more garbage from EA. 2142 has crossed the line. If you are with me, copy this into your sig too.


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PostPosted: Mon Aug 22, 2005 1:54 am 
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ask and yee shall recieve:
radio syntax:
rem Syntax:
rem
rem gamelogic.messages.addRadioVoice <voice name> <radio sample[s]> <text message/id> [<local VO sample[s]> [<VO flags>]]
rem voice name: string
rem Voice that use the message.
rem radio sample[s]: string of comma separated filenames
rem Samples for radio message.
rem text message: string
rem Text to display on screen (or a text id).
rem local VO samples: string of comma separated filenames
rem Sample to use if the soldier saying the message is close
rem to the listener. This sample is played as a 3D sample.
rem VO flags: integer 0-3
rem 0 - same team and only if close to listener
rem 1 - both teams and only if close to listener
rem 2 - same team and never over radio
rem 3 - both teams and never over radio
rem use only 1 or 3, rest are useless


Playing Radio messages:
game.radioMessage()

If you guys need help a little faster you get me on MSN: mailto:mach10@comcast.net


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PostPosted: Mon Aug 22, 2005 3:07 am 
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I refuse to buy more garbage from EA. 2142 has crossed the line. If you are with me, copy this into your sig too.


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PostPosted: Tue Aug 23, 2005 6:06 am 
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Looks like going down this route is impossible. Unless EA writes some new option to enable clientside downloading of resources from the server, you won't be able to add new sounds and have the client play them.


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PostPosted: Tue Aug 23, 2005 6:27 am 
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this is whole new mod. The client has the files (both the ogg and con files).

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