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Battlefield Modding Tutorials BFMODS • View topic - Increasing the flight time on the guided hellfire

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Jun 13, 2005 4:28 pm 
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PostPosted: Mon Jun 13, 2005 4:51 pm 
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PostPosted: Mon Jun 13, 2005 5:29 pm 
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PostPosted: Mon Jun 13, 2005 9:38 pm 
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PostPosted: Tue Jun 14, 2005 6:49 am 
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ok then im guessing that its only gameplayobjects.con ok then try this

go into the file
mods/bf2/objects_server/weapons/armament/missles/amg114_hellfire_tv/amg114_hellfire_tv.tweak


u will see this

rem *** Generated with Bf2Editor.exe [created: 2005/4/10 10:26]
GeometryTemplate.setSpecularStaticGloss 0 0 1 1.5
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile agm114_hellfire_tv
ObjectTemplate.creator MHO-1:mho
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 5
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionDamage 300
ObjectTemplate.detonation.endEffectTemplate e_exp_large
ObjectTemplate.detonation.useMMOnEndEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTUnique
ObjectTemplate.seek.trackingDelay 0.2
ObjectTemplate.seek.maxAngleLock 360
ObjectTemplate.seek.maxDistLock 3000
ObjectTemplate.seek.reLockTime 0
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 1.5
ObjectTemplate.follow.maxPitch 1.5
ObjectTemplate.follow.changePitch 0.2
ObjectTemplate.follow.changeYaw 0.2
ObjectTemplate.follow.minDist 10
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry agm114_hellfire
ObjectTemplate.setCollisionMesh agm114_hellfire
ObjectTemplate.mapMaterial 0 metal 31
ObjectTemplate.drag 0.1
ObjectTemplate.mass 500
ObjectTemplate.gravityModifier 0.1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_agm114_hellfire_tv_Looping
ObjectTemplate.addTemplate e_missile_trail
ObjectTemplate.setPosition 0/0/-0.99
ObjectTemplate.addTemplate agm114_hellfire_tv_Camera
ObjectTemplate.setPosition 0/0/0.986687
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.material 56
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.damage 3000
ObjectTemplate.acceleration 300
ObjectTemplate.maxSpeed 125
ObjectTemplate.useProjectileCamera 1

ObjectTemplate.activeSafe Sound S_agm114_hellfire_tv_Looping
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/sounds/mono/rocket_engine_start_idle.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 0.9
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 6

ObjectTemplate.create Camera agm114_hellfire_tv_Camera
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_agm114_hellfire_tv_Camera_RotationRpm
rem -------------------------------------
ObjectTemplate.CameraId 5
ObjectTemplate.CVMInside 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.followStiffness 6
ObjectTemplate.chaseDistance 1
ObjectTemplate.chaseAngle 0
ObjectTemplate.chaseOffset 0/0/2
ObjectTemplate.worldFOV 0.6
ObjectTemplate.insideFOV 0.6
ObjectTemplate.worldFOV 0.6
ObjectTemplate.insideFOV 0.6
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection -0.25/-0.5/0.75
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/0/0
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.15
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.activeSafe Sound S_agm114_hellfire_tv_Camera_RotationRpm
ObjectTemplate.modifiedByUser ljo

edit whats in bold to what u want.


whats ur server ip i might want to stop by.


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PostPosted: Tue Jun 14, 2005 12:44 pm 
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I'd give you the server IP but I have to find out if its banned by EA and if we need to change it or not.

What I meant for my question to be was you are actually able to edit things inside the zip files? It seems anything outside the zip files runs fine, however when I try running something edited in a zip file the server likes to crash people.

Also if anybody needs a server to test ideas on let me know and I could probably help you out. My buddy who owns our box is real cool and as long as the server isn't full I'm sure he would let somebody use it if they needed a place to test. The more we work together to learn now the better we can make the full game when it comes out :D


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PostPosted: Tue Jun 14, 2005 2:47 pm 
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harry was having a problem to about unzipping the files but if u go in and manualy edit the files in the zip without unzipping the zip file it seems to give no problems.


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PostPosted: Tue Jun 14, 2005 3:24 pm 
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