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unlocking the locked weapons https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=1577 |
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Author: | FWCasper [ Mon Jun 27, 2005 12:23 am ] |
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Author: | Superfuzz [ Wed Jun 29, 2005 4:21 am ] |
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Author: | Ge-Force [ Wed Jul 06, 2005 3:43 pm ] |
Post subject: | Weapon Unlocks (Server Side) |
To unlock the kits (serverside only) all you have to do is look in your server directory for the python folder,go into it,into bf2,into stats and look for a "unlocks.py" file, open that file with notepad,look through the file until you see def onPlayerConnect(player): defaultUnlocks = [0, 0, 0, 0, 0, 0, 0] change it to... def onPlayerConnect(player): defaultUnlocks = [1, 2, 3, 4, 5, 6, 7] (not sure if it's important but be sure to keep the spaces) and presto...like that...the kits are unlocked for all who play on your server. For a modded BF2 experiance I like to call "FirePower"... Come to our ^^<(DFA)>^^ ((FIREPOWER)) MODDED BF2 SERVER at 24.222.210.168 port 16567 Currently running three modded maps: -Dalian Plant -Daqing Oilfields -Gulf of Oman I am currently working on modding all of the included BF2 maps and will rotating them as they are finished. |
Author: | Superfuzz [ Wed Jul 06, 2005 5:37 pm ] |
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this was already stated above, and you not need to use defaultUnlocks = [1, 2, 3, 4, 5, 6, 7] defaultUnlocks = [1, 1, 1, 1, 1, 1, 1] works just fine. |
Author: | gman [ Thu Jul 07, 2005 3:11 am ] |
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Author: | Ge-Force [ Thu Jul 07, 2005 6:31 am ] |
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Author: | Everett [ Thu Jul 07, 2005 6:37 am ] |
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Author: | Superfuzz [ Fri Jul 08, 2005 1:22 am ] |
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